mantis 8944: do not trigger moving_end if kfm is alreadu stopped

This commit is contained in:
UbitUmarov
2021-11-23 17:50:02 +00:00
parent fe62a15720
commit b8bea0bd69

View File

@@ -475,6 +475,7 @@ namespace OpenSim.Region.Framework.Scenes
public void Stop()
{
StopTimer();
bool running = m_running
m_running = false;
m_isCrossing = false;
m_waitingCrossing = false;
@@ -487,12 +488,14 @@ namespace OpenSim.Region.Framework.Scenes
// m_group.SendGroupRootTerseUpdate();
m_group.RootPart.ScheduleTerseUpdate();
m_frames.Clear();
m_group.Scene.EventManager.TriggerMovingEndEvent(m_group.RootPart.LocalId);
if(running)
m_group.Scene.EventManager.TriggerMovingEndEvent(m_group.RootPart.LocalId);
}
public void Pause()
{
StopTimer();
bool running = m_running
m_running = false;
m_group.RootPart.Velocity = Vector3.Zero;
@@ -500,7 +503,8 @@ namespace OpenSim.Region.Framework.Scenes
// m_skippedUpdates = 1000;
// m_group.SendGroupRootTerseUpdate();
m_group.RootPart.ScheduleTerseUpdate();
m_group.Scene.EventManager.TriggerMovingEndEvent(m_group.RootPart.LocalId);
if(running)
m_group.Scene.EventManager.TriggerMovingEndEvent(m_group.RootPart.LocalId);
}
public void Suspend()