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Convert the slow request queue into a regular queue and add some cleanup
and locking.
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@@ -174,7 +174,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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private readonly BaseHttpServer m_server;
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private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>();
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private BlockingQueue<PollServiceHttpRequest> m_slowRequests = new BlockingQueue<PollServiceHttpRequest>();
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private static Queue<PollServiceHttpRequest> m_slowRequests = new Queue<PollServiceHttpRequest>();
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private static Queue<PollServiceHttpRequest> m_retryRequests = new Queue<PollServiceHttpRequest>();
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private uint m_WorkerThreadCount = 0;
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@@ -229,9 +229,14 @@ namespace OpenSim.Framework.Servers.HttpServer
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if (m_running)
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{
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if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LslHttp)
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{
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m_requests.Enqueue(req);
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}
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else
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m_slowRequests.Enqueue(req);
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{
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lock (m_slowRequests)
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m_slowRequests.Enqueue(req);
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}
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}
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}
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@@ -251,8 +256,11 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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slowCount = 0;
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while (m_slowRequests.Count() > 0 && m_running)
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m_requests.Enqueue(m_slowRequests.Dequeue());
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lock (m_slowRequests)
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{
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while (m_slowRequests.Count > 0 && m_running)
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m_requests.Enqueue(m_slowRequests.Dequeue());
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}
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}
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}
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}
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@@ -290,6 +298,12 @@ namespace OpenSim.Framework.Servers.HttpServer
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PollServiceHttpRequest wreq;
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m_retryRequests.Clear();
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lock (m_slowRequests)
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{
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while (m_slowRequests.Count > 0 && m_running)
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m_requests.Enqueue(m_slowRequests.Dequeue());
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}
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while (m_requests.Count() > 0)
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{
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try
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