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correct the default avatar_terminal_velocity value that I accidentally left in whilst testing
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@@ -461,7 +461,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
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gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
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float avatarTerminalVelocity = physicsconfig.GetFloat("avatar_terminal_velocity", 9f);
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float avatarTerminalVelocity = physicsconfig.GetFloat("avatar_terminal_velocity", 54f);
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AvatarTerminalVelocity = Util.Clamp<float>(avatarTerminalVelocity, 0, 255f);
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if (AvatarTerminalVelocity != avatarTerminalVelocity)
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{
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