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Don't store undo states if a scene object is manipulated when it is not in a scene.
Adds regression test for this.
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@@ -3170,6 +3170,9 @@ namespace OpenSim.Region.Framework.Scenes
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public void StoreUndoState(bool forGroup)
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{
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if (ParentGroup == null || ParentGroup.Scene == null)
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return;
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if (Undoing)
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{
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// m_log.DebugFormat(
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@@ -3183,9 +3186,6 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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if (ParentGroup == null)
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return;
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lock (m_undo)
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{
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if (m_undo.Count > 0)
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@@ -102,6 +102,29 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
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}
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[Test]
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public void TestNoUndoOnObjectsNotInScene()
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{
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TestHelpers.InMethod();
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Vector3 firstSize = new Vector3(2, 3, 4);
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Vector3 secondSize = new Vector3(5, 6, 7);
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Vector3 thirdSize = new Vector3(8, 9, 10);
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Vector3 fourthSize = new Vector3(11, 12, 13);
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Scene scene = new SceneHelpers().SetupScene();
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SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
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g1.GroupResize(firstSize);
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g1.GroupResize(secondSize);
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Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
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g1.RootPart.Undo();
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Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
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}
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[Test]
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public void TestUndoBeyondAvailable()
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{
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