Don't store undo states if a scene object is manipulated when it is not in a scene.

Adds regression test for this.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-09-26 23:31:10 +01:00
parent 31c636f1e4
commit b9934fc4db
2 changed files with 26 additions and 3 deletions

View File

@@ -3170,6 +3170,9 @@ namespace OpenSim.Region.Framework.Scenes
public void StoreUndoState(bool forGroup)
{
if (ParentGroup == null || ParentGroup.Scene == null)
return;
if (Undoing)
{
// m_log.DebugFormat(
@@ -3183,9 +3186,6 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
if (ParentGroup == null)
return;
lock (m_undo)
{
if (m_undo.Count > 0)