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Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all
the internals of the permissions module adapter sane
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@@ -2997,7 +2997,7 @@ if (m_shape != null) {
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public void UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF)
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{
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bool set = addRemTF == 1;
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bool god = m_parentGroup.Scene.ExternalChecks.ExternalChecksCanBeGodLike(AgentID);
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bool god = m_parentGroup.Scene.Permissions.IsGod(AgentID);
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uint baseMask = _baseMask;
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if (god)
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