Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all

the internals of the permissions module adapter sane
This commit is contained in:
Melanie Thielker
2008-11-21 22:14:57 +00:00
parent c0cd681608
commit ba723a4cf6
21 changed files with 436 additions and 436 deletions

View File

@@ -2997,7 +2997,7 @@ if (m_shape != null) {
public void UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF)
{
bool set = addRemTF == 1;
bool god = m_parentGroup.Scene.ExternalChecks.ExternalChecksCanBeGodLike(AgentID);
bool god = m_parentGroup.Scene.Permissions.IsGod(AgentID);
uint baseMask = _baseMask;
if (god)