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In AddNewClient, iterator over copy of entities rather than copying under read lock
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@@ -2544,11 +2544,12 @@ namespace OpenSim.Region.Framework.Scenes
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// Send all scene object to the new client
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Util.FireAndForget(delegate
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{
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Entities.ForEach(delegate(EntityBase e)
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EntityBase[] entities = Entities.GetEntities();
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foreach(EntityBase e in entities)
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{
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if (e != null && e is SceneObjectGroup)
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((SceneObjectGroup)e).SendFullUpdateToClient(client);
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});
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}
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});
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}
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