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Protect one more update of the baked texture hashes.
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@@ -214,8 +214,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// Save the wearble hashes in the appearance
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sp.Appearance.ResetTextureHashes();
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foreach (CachedTextureRequestArg arg in hashes)
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sp.Appearance.SetTextureHash(arg.BakedTextureIndex,arg.WearableHashID);
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if (m_reusetextures)
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{
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foreach (CachedTextureRequestArg arg in hashes)
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sp.Appearance.SetTextureHash(arg.BakedTextureIndex,arg.WearableHashID);
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}
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// This appears to be set only in the final stage of the appearance
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// update transaction. In theory, we should be able to do an immediate
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