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fix rez position being for root or center for a single object case
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@@ -2491,6 +2491,28 @@ namespace OpenSim.Region.Framework.Scenes
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sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
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}
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SceneObjectGroup sog;
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// position adjust
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if (totalPrims > 1) // nothing to do on a single prim
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{
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if (objlist.Count == 1)
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{
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// current object position is root position
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if(!atRoot)
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{
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sog = objlist[0];
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Quaternion orot;
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if (rot == null)
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orot = sog.RootPart.GetWorldRotation();
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else
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orot = rot.Value;
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Vector3 off = sog.GetGeometricCenter();
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off *= orot;
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pos -= off;
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}
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}
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}
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for (int i = 0; i < objlist.Count; i++)
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{
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SceneObjectGroup group = objlist[i];
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