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let radius be radius, not diameter
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@@ -1591,7 +1591,7 @@ namespace OpenSim.Region.Framework.Scenes
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for (int i = 0; i < nparts; i++)
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{
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p = parts[i];
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partR = p.Scale.Length();
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partR = 0.5f * p.Scale.Length();
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if(p != RootPart)
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partR += p.OffsetPosition.Length();
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if(partR > res)
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