Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor

This commit is contained in:
meta7
2010-08-07 06:33:51 -07:00
39 changed files with 36897 additions and 27801 deletions

View File

@@ -1824,6 +1824,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="originalPrim"></param>
/// <param name="offset"></param>
/// <param name="flags"></param>
/// <param name="AgentID"></param>
/// <param name="GroupID"></param>
protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)
{
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
@@ -1838,7 +1840,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="originalPrim"></param>
/// <param name="offset"></param>
/// <param name="flags"></param>
protected internal SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
/// <param name="AgentID"></param>
/// <param name="GroupID"></param>
/// <param name="rot"></param>
public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
{
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
SceneObjectGroup original = GetGroupByPrim(originalPrimID);

View File

@@ -1184,6 +1184,10 @@ namespace OpenSim.Region.Framework.Scenes
set { _nextOwnerMask = value; }
}
/// <summary>
/// Property flags. See OpenMetaverse.PrimFlags
/// </summary>
/// Example properties are PrimFlags.Phantom and PrimFlags.DieAtEdge
public PrimFlags Flags
{
get { return _flags; }

View File

@@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@@ -26,61 +26,46 @@
*/
using System;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Scene presence tests
/// </summary>
[TestFixture]
public class SceneBaseTests
public class SceneGraphTests
{
private class SceneBaseImpl : SceneBase
{
public override void Update()
{
throw new NotImplementedException();
}
public override void LoadWorldMap()
{
throw new NotImplementedException();
}
public override void AddNewClient(IClientAPI client)
{
throw new NotImplementedException();
}
public override void RemoveClient(UUID agentID)
{
throw new NotImplementedException();
}
public override void OtherRegionUp(GridRegion otherRegion)
{
throw new NotImplementedException();
}
public override bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence)
{
throw new NotImplementedException();
}
public override bool CheckClient(UUID agentID, System.Net.IPEndPoint ep)
{
throw new NotImplementedException();
}
}
[Test]
public void TestConstructor()
public void TestDuplicateObject()
{
new SceneBaseImpl();
}
TestHelper.InMethod();
Scene scene = SceneSetupHelpers.SetupScene();
UUID ownerUuid = new UUID("00000000-0000-0000-0000-000000000010");
string objName = "obj1";
UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
SceneObjectPart part
= new SceneObjectPart(ownerUuid, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = objName, UUID = objUuid };
scene.AddNewSceneObject(new SceneObjectGroup(part), false);
SceneObjectGroup duplicatedSo
= scene.SceneGraph.DuplicateObject(
part.LocalId, new Vector3(10, 0, 0), 0, ownerUuid, UUID.Zero, Quaternion.Identity);
Assert.That(duplicatedSo.Children.Count, Is.EqualTo(1));
Assert.That(duplicatedSo.RootPart.LocalId, Is.Not.EqualTo(part.LocalId));
//SceneObjectPart retrievedPart = scene.GetSceneObjectPart(objUuid);
}
}
}
}

View File

@@ -32,7 +32,6 @@ using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;

View File

@@ -1,147 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Scene presence tests
/// </summary>
[TestFixture]
public class SceneTests
{
private class FakeStorageManager : StorageManager
{
private class FakeRegionDataStore : IRegionDataStore
{
public void Initialise(string filename)
{
}
public void Dispose()
{
}
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
throw new NotImplementedException();
}
public void RemoveObject(UUID uuid, UUID regionUUID)
{
throw new NotImplementedException();
}
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
{
throw new NotImplementedException();
}
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
{
throw new NotImplementedException();
}
public void StoreTerrain(double[,] terrain, UUID regionID)
{
throw new NotImplementedException();
}
public double[,] LoadTerrain(UUID regionID)
{
throw new NotImplementedException();
}
public void StoreLandObject(ILandObject Parcel)
{
throw new NotImplementedException();
}
public void RemoveLandObject(UUID globalID)
{
throw new NotImplementedException();
}
public List<LandData> LoadLandObjects(UUID regionUUID)
{
throw new NotImplementedException();
}
public void StoreRegionSettings(RegionSettings rs)
{
throw new NotImplementedException();
}
public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
{
//This connector doesn't support the windlight module yet
//Return default LL windlight settings
return new RegionLightShareData();
}
public void StoreRegionWindlightSettings(RegionLightShareData wl)
{
//This connector doesn't support the windlight module yet
}
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
return null;
}
public void Shutdown()
{
throw new NotImplementedException();
}
}
public FakeStorageManager() : base(new FakeRegionDataStore())
{
}
public FakeStorageManager(IRegionDataStore storage) : this()
{
}
public FakeStorageManager(string dllName, string connectionstring, string estateconnectionstring) : this()
{
}
}
[Test]
public void TestConstructor()
{
RegionInfo regionInfo = new RegionInfo(0,0,null,null);
FakeStorageManager storageManager = new FakeStorageManager();
new Scene(regionInfo, null, null, storageManager, null, false, false, false, null, null);
}
}
}