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Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
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@@ -461,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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SceneObjectGroup rezzedAtt = presence.GetAttachments()[0];
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scene.IncomingCloseAgent(presence.UUID);
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scene.IncomingCloseAgent(presence.UUID, false);
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// Check that we can't retrieve this attachment from the scene.
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Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null);
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@@ -644,7 +644,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// an agent cannot teleport back to this region if it has teleported away.
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Thread.Sleep(2000);
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sp.Scene.IncomingCloseAgent(sp.UUID);
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sp.Scene.IncomingCloseAgent(sp.UUID, false);
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}
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else
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{
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@@ -312,7 +312,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
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// s.RegionInfo.RegionName, destination.RegionHandle);
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Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); });
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Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); });
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return true;
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}
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