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Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
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@@ -4116,16 +4116,19 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Tell a single agent to disconnect from the region.
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="agentID"></param>
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public bool IncomingCloseAgent(UUID agentID)
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/// <param name="force">
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/// Force the agent to close even if it might be in the middle of some other operation. You do not want to
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/// force unless you are absolutely sure that the agent is dead and a normal close is not working.
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/// </param>
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public bool IncomingCloseAgent(UUID agentID, bool force)
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{
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//m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
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ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
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if (presence != null)
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{
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presence.ControllingClient.Close();
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presence.ControllingClient.Close(force);
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return true;
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}
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@@ -141,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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TestScene scene = new SceneHelpers().SetupScene();
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
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scene.IncomingCloseAgent(sp.UUID);
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scene.IncomingCloseAgent(sp.UUID, false);
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Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
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