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https://github.com/opensim/opensim.git
synced 2026-08-09 02:36:00 +08:00
c# sugar
This commit is contained in:
@@ -97,7 +97,7 @@ namespace OpenSim.Framework
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/// <summary>
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/// Agent's full name.
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/// </summary>
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public string Name { get { return string.Format("{0} {1}", firstname, lastname); } }
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public string Name { get { return $"{firstname} {lastname}"; } }
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/// <summary>
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/// Random Unique GUID for this session. Client gets this at login and it's
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@@ -139,13 +139,13 @@ namespace OpenSim.Framework
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get
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{
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// Old style version string contains viewer name followed by a space followed by a version number
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if (m_viewerInternal == null || m_viewerInternal.Contains(" "))
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if (m_viewerInternal is null || m_viewerInternal.Contains(' '))
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{
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return m_viewerInternal;
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}
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else // New style version contains no spaces, just version number
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{
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return Channel + " " + m_viewerInternal;
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return $"{Channel} {m_viewerInternal}";
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}
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}
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}
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@@ -183,14 +183,16 @@ namespace OpenSim.Framework
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/// <returns>map of the agent circuit data</returns>
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public OSDMap PackAgentCircuitData(EntityTransferContext ctx)
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{
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OSDMap args = new OSDMap();
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args["agent_id"] = OSD.FromUUID(AgentID);
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args["base_folder"] = OSD.FromUUID(BaseFolder);
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args["caps_path"] = OSD.FromString(CapsPath);
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if (ChildrenCapSeeds != null)
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OSDMap args = new()
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{
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OSDArray childrenSeeds = new OSDArray(ChildrenCapSeeds.Count);
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["agent_id"] = OSD.FromUUID(AgentID),
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["base_folder"] = OSD.FromUUID(BaseFolder),
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["caps_path"] = OSD.FromString(CapsPath)
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};
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if (ChildrenCapSeeds is not null)
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{
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OSDArray childrenSeeds = new(ChildrenCapSeeds.Count);
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foreach (KeyValuePair<ulong, string> kvp in ChildrenCapSeeds)
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{
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OSDMap pair = new OSDMap();
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@@ -42,36 +42,38 @@ namespace OpenSim.Framework
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/// <remarks>
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/// We lock this for operations both on this dictionary and on m_agentCircuitsByUUID
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/// </remarks>
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private ConcurrentDictionary<uint, AgentCircuitData> m_agentCircuits = new ConcurrentDictionary<uint, AgentCircuitData>();
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private readonly ConcurrentDictionary<uint, AgentCircuitData> m_agentCircuits = new();
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/// <summary>
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/// Agent circuits indexed by agent UUID.
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/// </summary>
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private ConcurrentDictionary<UUID, AgentCircuitData> m_agentCircuitsByUUID = new ConcurrentDictionary<UUID, AgentCircuitData>();
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private readonly ConcurrentDictionary<UUID, AgentCircuitData> m_agentCircuitsByUUID = new();
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public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode)
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{
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AuthenticateResponse user = new AuthenticateResponse();
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if (!m_agentCircuits.TryGetValue(circuitcode, out AgentCircuitData validcircuit) || validcircuit == null)
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AuthenticateResponse user = new();
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if (!m_agentCircuits.TryGetValue(circuitcode, out AgentCircuitData validcircuit) || validcircuit is null)
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{
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//don't have this circuit code in our list
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user.Authorised = false;
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return user;
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}
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if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
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if (sessionID.Equals(validcircuit.SessionID) && agentID.Equals(validcircuit.AgentID))
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{
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user.Authorised = true;
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user.LoginInfo = new Login();
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user.LoginInfo.Agent = agentID;
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user.LoginInfo.Session = sessionID;
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user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
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user.LoginInfo.First = validcircuit.firstname;
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user.LoginInfo.Last = validcircuit.lastname;
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user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
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user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
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user.LoginInfo.StartPos = validcircuit.startpos;
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user.LoginInfo.StartFar = (float)validcircuit.startfar;
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user.LoginInfo = new Login
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{
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Agent = agentID,
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Session = sessionID,
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SecureSession = validcircuit.SecureSessionID,
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First = validcircuit.firstname,
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Last = validcircuit.lastname,
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InventoryFolder = validcircuit.InventoryFolder,
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BaseFolder = validcircuit.BaseFolder,
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StartPos = validcircuit.startpos,
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StartFar = validcircuit.startfar
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};
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}
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else
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{
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@@ -106,7 +108,7 @@ namespace OpenSim.Framework
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{
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if (m_agentCircuits.TryRemove(circuitCode, out AgentCircuitData ac))
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{
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m_agentCircuitsByUUID.TryRemove(ac.AgentID, out AgentCircuitData dummy);
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m_agentCircuitsByUUID.TryRemove(ac.AgentID, out AgentCircuitData _);
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}
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}
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@@ -114,16 +116,16 @@ namespace OpenSim.Framework
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{
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if (m_agentCircuitsByUUID.TryRemove(agentID, out AgentCircuitData ac))
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{
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m_agentCircuits.TryRemove(ac.circuitcode, out AgentCircuitData dummy);
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m_agentCircuits.TryRemove(ac.circuitcode, out AgentCircuitData _);
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}
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}
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public virtual void RemoveCircuit(AgentCircuitData ac)
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{
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m_agentCircuitsByUUID.TryRemove(ac.AgentID, out AgentCircuitData dummy);
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m_agentCircuits.TryRemove(ac.circuitcode, out AgentCircuitData dummyb);
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if (dummy!= null && dummy.circuitcode != ac.circuitcode) //??
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m_agentCircuits.TryRemove(dummy.circuitcode, out AgentCircuitData dummyc);
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m_agentCircuitsByUUID.TryRemove(ac.AgentID, out AgentCircuitData byuuid);
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m_agentCircuits.TryRemove(ac.circuitcode, out AgentCircuitData _);
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if (byuuid is not null && byuuid.circuitcode != ac.circuitcode) //??
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m_agentCircuits.TryRemove(byuuid.circuitcode, out AgentCircuitData _);
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}
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public AgentCircuitData GetAgentCircuitData(uint circuitCode)
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@@ -40,15 +40,15 @@ namespace OpenSim.Framework
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{
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/// <summary>A dictionary mapping from <seealso cref="UUID"/>
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/// to <seealso cref="IClientAPI"/> references</summary>
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private readonly Dictionary<UUID, IClientAPI> m_dictbyUUID = new Dictionary<UUID, IClientAPI>();
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private readonly Dictionary<UUID, IClientAPI> m_dictbyUUID = new();
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/// <summary>A dictionary mapping from <seealso cref="IPEndPoint"/>
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/// to <seealso cref="IClientAPI"/> references</summary>
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private readonly Dictionary<IPEndPoint, IClientAPI> m_dictbyIPe= new Dictionary<IPEndPoint, IClientAPI>();
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private readonly Dictionary<IPEndPoint, IClientAPI> m_dictbyIPe= new();
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/// <summary>snapshot collection of current <seealso cref="IClientAPI"/>
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/// references</summary>
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private IClientAPI[] m_array = null;
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/// <summary>Synchronization object for writing to the collections</summary>
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private readonly object m_syncRoot = new object();
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private readonly object m_syncRoot = new();
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/// <summary>Number of clients in the collection</summary>
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public int Count
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@@ -96,10 +96,8 @@ namespace OpenSim.Framework
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{
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lock (m_syncRoot)
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{
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IClientAPI value;
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if (m_dictbyUUID.TryGetValue(key, out value))
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if (m_dictbyUUID.Remove(key, out IClientAPI value))
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{
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m_dictbyUUID.Remove(key);
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m_dictbyIPe.Remove(value.RemoteEndPoint);
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m_array = null;
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return true;
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@@ -37,6 +37,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes.Types;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenSim.Region.Framework.Interfaces;
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using System.Runtime.InteropServices;
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namespace OpenSim.Region.Framework.Scenes
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{
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@@ -251,7 +252,7 @@ namespace OpenSim.Region.Framework.Scenes
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scaleY = 1.0f / scaleY;
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List<ScenePresence> presences = GetScenePresences();
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foreach (ScenePresence sp in presences)
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foreach (ScenePresence sp in CollectionsMarshal.AsSpan(presences))
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{
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// If this presence is a child agent, we don't want its coarse locations
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if (sp.IsChildAgent)
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@@ -804,7 +805,7 @@ namespace OpenSim.Region.Framework.Scenes
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int rootnpccount = 0;
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List<ScenePresence> presences = GetScenePresences();
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foreach(ScenePresence sp in presences)
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foreach(ScenePresence sp in CollectionsMarshal.AsSpan(presences))
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{
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if (sp.IsChildAgent)
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++childcount;
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@@ -986,7 +987,7 @@ namespace OpenSim.Region.Framework.Scenes
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protected internal ScenePresence GetScenePresence(in string firstName, in string lastName)
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{
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List<ScenePresence> presences = GetScenePresences();
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foreach (ScenePresence presence in presences)
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foreach (ScenePresence presence in CollectionsMarshal.AsSpan(presences))
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{
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if (string.Equals(presence.Firstname, firstName, StringComparison.CurrentCultureIgnoreCase)
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&& string.Equals(presence.Lastname, lastName, StringComparison.CurrentCultureIgnoreCase))
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@@ -1050,7 +1051,7 @@ namespace OpenSim.Region.Framework.Scenes
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protected internal bool TryGetAvatarByName(in string name, out ScenePresence avatar)
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{
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List<ScenePresence> presences = GetScenePresences();
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foreach (ScenePresence presence in presences)
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foreach (ScenePresence presence in CollectionsMarshal.AsSpan(presences))
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{
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if (string.Equals(name, presence.ControllingClient.Name, StringComparison.CurrentCultureIgnoreCase))
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{
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@@ -1122,11 +1123,10 @@ namespace OpenSim.Region.Framework.Scenes
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float closestDistance = 280f;
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EntityIntersection result = new();
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EntityBase[] EntityList = GetEntities();
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foreach (EntityBase ent in EntityList)
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foreach (EntityBase ent in EntityList.AsSpan())
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup reportingG)
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{
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SceneObjectGroup reportingG = ent as SceneObjectGroup;
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EntityIntersection inter = reportingG.TestIntersection(hray, frontFacesOnly, faceCenters);
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if (inter.HitTF && inter.distance < closestDistance)
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{
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@@ -1149,7 +1149,7 @@ namespace OpenSim.Region.Framework.Scenes
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EntityBase[] entities = Entities.GetEntities();
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List<SceneObjectGroup> ret = new(entities.Length);
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foreach(EntityBase et in entities)
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foreach(EntityBase et in entities.AsSpan())
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{
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if(et is SceneObjectGroup sog)
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ret.Add(sog);
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@@ -1188,7 +1188,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns>null if the part was not found</returns>
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protected internal SceneObjectGroup GetSceneObjectGroup(in string name)
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{
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foreach(EntityBase entity in Entities.GetEntities())
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foreach(EntityBase entity in Entities.GetEntities().AsSpan())
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{
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if (entity is SceneObjectGroup sog && sog.Name.Equals(name))
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return sog;
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@@ -1355,7 +1355,7 @@ namespace OpenSim.Region.Framework.Scenes
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protected internal void ForEachSOG(Action<SceneObjectGroup> action)
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{
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EntityBase[] entities = Entities.GetEntities();
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foreach (EntityBase entity in entities)
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foreach (EntityBase entity in entities.AsSpan())
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{
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if (entity is SceneObjectGroup sog)
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{
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@@ -1379,7 +1379,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void ForEachRootScenePresence(Action<ScenePresence> action)
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{
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List<ScenePresence> presences = GetScenePresences();
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foreach (ScenePresence sp in presences)
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foreach (ScenePresence sp in CollectionsMarshal.AsSpan(presences))
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{
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if(sp.IsChildAgent || sp.IsDeleted)
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continue;
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@@ -1402,7 +1402,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void ForEachScenePresence(Action<ScenePresence> action)
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{
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List<ScenePresence> presences = GetScenePresences();
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foreach (ScenePresence sp in presences)
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foreach (ScenePresence sp in CollectionsMarshal.AsSpan(presences))
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{
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if (sp.IsDeleted)
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continue;
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@@ -1890,10 +1890,9 @@ namespace OpenSim.Region.Framework.Scenes
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List<SceneObjectGroup> childGroups = new();
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// We do this in reverse to get the link order of the prims correct
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for (int i = 0; i < children.Count; i++)
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foreach (SceneObjectPart childpart in CollectionsMarshal.AsSpan(children))
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{
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SceneObjectGroup child = children[i].ParentGroup;
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SceneObjectGroup child = childpart.ParentGroup;
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// Don't try and add a group to itself - this will only cause severe problems later on.
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if (child == parentGroup)
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continue;
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@@ -1910,7 +1909,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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foreach (SceneObjectGroup child in childGroups)
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foreach (SceneObjectGroup child in CollectionsMarshal.AsSpan(childGroups))
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{
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if (parentGroup.OwnerID == child.OwnerID)
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{
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@@ -1962,7 +1961,7 @@ namespace OpenSim.Region.Framework.Scenes
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Monitor.Enter(m_linkLock);
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try
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{
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foreach (SceneObjectPart part in prims)
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foreach (SceneObjectPart part in CollectionsMarshal.AsSpan(prims))
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{
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if(part is null)
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continue;
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@@ -1997,7 +1996,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (childParts.Count > 0)
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{
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foreach (SceneObjectPart child in childParts)
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foreach (SceneObjectPart child in CollectionsMarshal.AsSpan(childParts))
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{
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// Unlink all child parts from their groups
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child.ParentGroup.DelinkFromGroup(child, true);
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@@ -2007,7 +2006,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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foreach (SceneObjectPart root in rootParts)
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foreach (SceneObjectPart root in CollectionsMarshal.AsSpan(rootParts))
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{
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// In most cases, this will run only one time, and the prim
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// will be a solo prim
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@@ -2035,7 +2034,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Determine new root
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//
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newSet.RemoveAt(0);
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foreach (SceneObjectPart newChild in newSet)
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foreach (SceneObjectPart newChild in CollectionsMarshal.AsSpan(newSet))
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newChild.ClearUpdateSchedule();
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LinkObjects(newRoot, newSet);
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@@ -2051,7 +2050,7 @@ namespace OpenSim.Region.Framework.Scenes
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// trigger events in the roots
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//
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foreach (SceneObjectGroup g in affectedGroups)
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foreach (SceneObjectGroup g in CollectionsMarshal.AsSpan(affectedGroups))
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{
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if(g.RootPart.PhysActor is not null)
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g.RootPart.PhysActor.Building = false;
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@@ -2143,7 +2142,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_parentScene.Permissions.PropagatePermissions())
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{
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foreach (SceneObjectPart child in parts)
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foreach (SceneObjectPart child in parts.AsSpan())
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{
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child.Inventory.ChangeInventoryOwner(AgentID);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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@@ -2165,7 +2164,7 @@ namespace OpenSim.Region.Framework.Scenes
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Entities.Add(copy);
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m_scenePartsArray = null;
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foreach (SceneObjectPart part in parts)
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foreach (SceneObjectPart part in parts.AsSpan())
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{
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if (part.GetPrimType() == PrimType.SCULPT)
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m_numMesh++;
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