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* oops. Mistake with value return.
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@@ -86,6 +86,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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p_scene = scene;
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p_cloneAppearanceFrom = cloneAppearanceFrom;
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p_inUse = true;
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p_returnUuid = UUID.Zero;
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}
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while(p_returnUuid == UUID.Zero)
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{
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Thread.Sleep(250);
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}
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m_createMutex.ReleaseMutex();
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