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fix the real cause of double velocity
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@@ -352,7 +352,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (pa != null && pa.IsPhysical && vel != Vector3.Zero)
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{
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sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
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sceneObject.Velocity = vel;
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}
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return true;
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