fix the real cause of double velocity

This commit is contained in:
UbitUmarov
2012-06-05 05:53:44 +01:00
parent 372b76031b
commit bdc62144ae

View File

@@ -352,7 +352,6 @@ namespace OpenSim.Region.Framework.Scenes
if (pa != null && pa.IsPhysical && vel != Vector3.Zero)
{
sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
sceneObject.Velocity = vel;
}
return true;