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reduce verbosity of sculpt map cache messages to reporting cache failures only
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@@ -199,8 +199,8 @@ namespace OpenSim.Region.Physics.Meshing
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m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message);
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}
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if (idata != null)
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m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString());
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//if (idata != null)
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// m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString());
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}
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if (idata == null)
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