add a lock to CollisionEventsThisFrame

This commit is contained in:
UbitUmarov
2013-01-02 20:06:57 +00:00
parent 7980a1d849
commit be6b6bf191

View File

@@ -1540,8 +1540,11 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (CollisionEventsThisFrame != null)
{
CollisionEventsThisFrame.Clear();
CollisionEventsThisFrame = null;
lock (CollisionEventsThisFrame)
{
CollisionEventsThisFrame.Clear();
CollisionEventsThisFrame = null;
}
}
m_eventsubscription = 0;
}
@@ -1550,8 +1553,11 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (CollisionEventsThisFrame == null)
CollisionEventsThisFrame = new CollisionEventUpdate();
CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
_parent_scene.AddCollisionEventReporting(this);
lock (CollisionEventsThisFrame)
{
CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
_parent_scene.AddCollisionEventReporting(this);
}
}
public void SendCollisions()
@@ -1559,26 +1565,29 @@ namespace OpenSim.Region.Physics.OdePlugin
if (CollisionEventsThisFrame == null)
return;
if (m_cureventsubscription < m_eventsubscription)
return;
m_cureventsubscription = 0;
int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
if (!SentEmptyCollisionsEvent || ncolisions > 0)
lock (CollisionEventsThisFrame)
{
base.SendCollisionUpdate(CollisionEventsThisFrame);
if (m_cureventsubscription < m_eventsubscription)
return;
if (ncolisions == 0)
m_cureventsubscription = 0;
int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
if (!SentEmptyCollisionsEvent || ncolisions > 0)
{
SentEmptyCollisionsEvent = true;
_parent_scene.RemoveCollisionEventReporting(this);
}
else
{
SentEmptyCollisionsEvent = false;
CollisionEventsThisFrame.Clear();
base.SendCollisionUpdate(CollisionEventsThisFrame);
if (ncolisions == 0)
{
SentEmptyCollisionsEvent = true;
_parent_scene.RemoveCollisionEventReporting(this);
}
else
{
SentEmptyCollisionsEvent = false;
CollisionEventsThisFrame.Clear();
}
}
}
}