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* Fixed situations where objects would jump back or scale incorrectly with Scale both sides checked.
* This probably makes build tools work again. yay.
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@@ -1001,7 +1001,7 @@ namespace OpenSim.Region.Environment.Scenes
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group.SendGroupTerseUpdate();
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return;
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}
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if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(remoteClient.AgentId, group.UUID) || group.RootPart.m_IsAttachment)
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if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.m_IsAttachment)
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{
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group.UpdateSinglePosition(pos, localID);
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}
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