Merge branch 'master' into careminster

Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
This commit is contained in:
Melanie
2013-07-29 02:08:05 +01:00
42 changed files with 857 additions and 415 deletions

View File

@@ -133,13 +133,9 @@ namespace OpenSim.Region.CoreModules.Framework
{
Caps oldCaps = m_capsObjects[circuitCode];
m_log.DebugFormat(
"[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ",
agentId, oldCaps.CapsObjectPath, capsObjectPath);
// This should not happen. The caller code is confused. We need to fix that.
// CAPs can never be reregistered, or the client will be confused.
// Hence this return here.
//return;
//m_log.WarnFormat(
// "[CAPS]: Recreating caps for agent {0} in region {1}. Old caps path {2}, new caps path {3}. ",
// agentId, m_scene.RegionInfo.RegionName, oldCaps.CapsObjectPath, capsObjectPath);
}
caps = new Caps(MainServer.Instance, m_scene.RegionInfo.ExternalHostName,
@@ -153,6 +149,7 @@ namespace OpenSim.Region.CoreModules.Framework
public void RemoveCaps(UUID agentId, uint circuitCode)
{
m_log.DebugFormat("[CAPS]: Remove caps for agent {0} in region {1}", agentId, m_scene.RegionInfo.RegionName);
lock (m_childrenSeeds)
{
if (m_childrenSeeds.ContainsKey(agentId))

View File

@@ -316,7 +316,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2}@{3} - agent is already in transit.",
sp.Name, sp.UUID, position, regionHandle);
sp.ControllingClient.SendTeleportFailed("Slow down!");
return;
}
@@ -921,13 +922,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
{
// RED ALERT!!!!
// PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES.
// THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion
// BEFORE THEY SETTLE IN THE NEW REGION.
// DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR
// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
Thread.Sleep(5000);
// We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before
// they regard the new region as the current region after receiving the AgentMovementComplete
// response. If close is sent before then, it will cause the viewer to quit instead.
//
// This sleep can be increased if necessary. However, whilst it's active,
// an agent cannot teleport back to this region if it has teleported away.
Thread.Sleep(2000);
sp.Scene.IncomingCloseAgent(sp.UUID, false);
}
@@ -1045,21 +1046,33 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Now let's make it officially a child agent
sp.MakeChildAgent();
// OK, it got this agent. Let's close some child agents
sp.CloseChildAgents(newRegionX, newRegionY);
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
{
sp.DoNotCloseAfterTeleport = false;
// RED ALERT!!!!
// PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES.
// THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion
// BEFORE THEY SETTLE IN THE NEW REGION.
// DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR
// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
Thread.Sleep(5000);
sp.Scene.IncomingCloseAgent(sp.UUID, false);
Thread.Sleep(15000);
if (!sp.DoNotCloseAfterTeleport)
{
// OK, it got this agent. Let's close everything
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Closing in agent {0} in region {1}", sp.Name, Scene.RegionInfo.RegionName);
sp.CloseChildAgents(newRegionX, newRegionY);
sp.Scene.IncomingCloseAgent(sp.UUID, false);
}
else
{
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Not closing agent {0}, user is back in {0}", sp.Name, Scene.RegionInfo.RegionName);
sp.DoNotCloseAfterTeleport = false;
}
}
else
// now we have a child agent in this region.

View File

@@ -0,0 +1,197 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Connectors.Hypergrid;
using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net;
using Nini.Config;
using Mono.Addins;
using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags;
namespace OpenSim.Region.CoreModules.Framework.Search
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BasicSearchModule")]
public class BasicSearchModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected bool m_Enabled;
protected List<Scene> m_Scenes = new List<Scene>();
private IGroupsModule m_GroupsService = null;
#region ISharedRegionModule
public void Initialise(IConfigSource config)
{
string umanmod = config.Configs["Modules"].GetString("SearchModule", Name);
if (umanmod == Name)
{
m_Enabled = true;
m_log.DebugFormat("[BASIC SEARCH MODULE]: {0} is enabled", Name);
}
}
public bool IsSharedModule
{
get { return true; }
}
public virtual string Name
{
get { return "BasicSearchModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void AddRegion(Scene scene)
{
if (m_Enabled)
{
m_Scenes.Add(scene);
scene.EventManager.OnMakeRootAgent += new Action<ScenePresence>(EventManager_OnMakeRootAgent);
scene.EventManager.OnMakeChildAgent += new EventManager.OnMakeChildAgentDelegate(EventManager_OnMakeChildAgent);
}
}
public void RemoveRegion(Scene scene)
{
if (m_Enabled)
{
m_Scenes.Remove(scene);
scene.EventManager.OnMakeRootAgent -= new Action<ScenePresence>(EventManager_OnMakeRootAgent);
scene.EventManager.OnMakeChildAgent -= new EventManager.OnMakeChildAgentDelegate(EventManager_OnMakeChildAgent);
}
}
public void RegionLoaded(Scene s)
{
if (!m_Enabled)
return;
if (m_GroupsService == null)
{
m_GroupsService = s.RequestModuleInterface<IGroupsModule>();
// No Groups Service Connector, then group search won't work...
if (m_GroupsService == null)
m_log.Warn("[BASIC SEARCH MODULE]: Could not get IGroupsModule");
}
}
public void PostInitialise()
{
}
public void Close()
{
m_Scenes.Clear();
}
#endregion ISharedRegionModule
#region Event Handlers
void EventManager_OnMakeRootAgent(ScenePresence sp)
{
sp.ControllingClient.OnDirFindQuery += OnDirFindQuery;
}
void EventManager_OnMakeChildAgent(ScenePresence sp)
{
sp.ControllingClient.OnDirFindQuery -= OnDirFindQuery;
}
void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart)
{
if (((DirFindFlags)queryFlags & DirFindFlags.People) == DirFindFlags.People)
{
if (string.IsNullOrEmpty(queryText))
remoteClient.SendDirPeopleReply(queryID, new DirPeopleReplyData[0]);
List<UserAccount> accounts = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, queryText);
DirPeopleReplyData[] hits = new DirPeopleReplyData[accounts.Count];
int i = 0;
foreach (UserAccount acc in accounts)
{
DirPeopleReplyData d = new DirPeopleReplyData();
d.agentID = acc.PrincipalID;
d.firstName = acc.FirstName;
d.lastName = acc.LastName;
d.online = false;
hits[i++] = d;
}
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
remoteClient.SendDirPeopleReply(queryID, hits);
}
else if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups)
{
if (m_GroupsService == null)
{
m_log.Warn("[BASIC SEARCH MODULE]: Groups service is not available. Unable to search groups.");
remoteClient.SendAlertMessage("Groups search is not enabled");
return;
}
if (string.IsNullOrEmpty(queryText))
remoteClient.SendDirGroupsReply(queryID, new DirGroupsReplyData[0]);
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
remoteClient.SendDirGroupsReply(queryID, m_GroupsService.FindGroups(remoteClient, queryText).ToArray());
}
}
#endregion Event Handlers
}
}

View File

@@ -46,6 +46,8 @@ using log4net;
using Nini.Config;
using Mono.Addins;
using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags;
namespace OpenSim.Region.CoreModules.Framework.UserManagement
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserManagementModule")]