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Change to no longer check funds on temp texture uploads.
This fixes the "no funds" message on rebake.
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@@ -262,10 +262,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type,
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byte[] data, bool storeLocal, bool tempFile)
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{
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if ((AssetType)type == AssetType.Texture ||
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if (((AssetType)type == AssetType.Texture ||
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(AssetType)type == AssetType.Sound ||
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(AssetType)type == AssetType.TextureTGA ||
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(AssetType)type == AssetType.Animation)
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(AssetType)type == AssetType.Animation) &&
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tempFile == false)
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{
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Scene scene = (Scene)remoteClient.Scene;
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IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
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