mathematically & hypothetically speaking we want to avoid negative values being written

This commit is contained in:
SignpostMarv
2012-09-08 12:53:30 +01:00
committed by Justin Clark-Casey (justincc)
parent 4ead48f09f
commit c17965eec4

View File

@@ -701,27 +701,27 @@ namespace OpenSim.Framework
config.Set("ExternalHostName", m_externalHostName);
if (m_nonphysPrimMin != 0)
if (m_nonphysPrimMin > 0)
config.Set("NonphysicalPrimMax", m_nonphysPrimMin);
if (m_nonphysPrimMax != 0)
if (m_nonphysPrimMax > 0)
config.Set("NonphysicalPrimMax", m_nonphysPrimMax);
if (m_physPrimMin != 0)
if (m_physPrimMin > 0)
config.Set("PhysicalPrimMax", m_physPrimMin);
if (m_physPrimMax != 0)
if (m_physPrimMax > 0)
config.Set("PhysicalPrimMax", m_physPrimMax);
config.Set("ClampPrimSize", m_clampPrimSize.ToString());
if (m_objectCapacity != 0)
if (m_objectCapacity > 0)
config.Set("MaxPrims", m_objectCapacity);
if (m_linksetCapacity != 0)
if (m_linksetCapacity > 0)
config.Set("LinksetPrims", m_linksetCapacity);
if (m_agentCapacity != 0)
if (m_agentCapacity > 0)
config.Set("MaxAgents", m_agentCapacity);
if (ScopeID != UUID.Zero)