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Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates are only sent to affected clients.
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
2905288545
commit
c2586b0ea9
@@ -1174,7 +1174,11 @@ namespace OpenSim.Region.Framework.Scenes
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{
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part.UpdateFlag = 0;
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if (part == m_rootPart)
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avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
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{
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if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) ||
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(AttachmentPoint < 31) || (AttachmentPoint > 38))
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avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
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}
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}
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});
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}
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@@ -2999,6 +2999,10 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup.IsDeleted)
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return;
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if (ParentGroup.IsAttachment && (ParentGroup.AttachedAvatar != remoteClient.AgentId) &&
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(ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38))
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return;
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clientFlags &= ~(uint) PrimFlags.CreateSelected;
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if (remoteClient.AgentId == _ownerID)
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@@ -4786,7 +4790,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup.IsDeleted)
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return;
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if (ParentGroup.IsAttachment && ParentGroup.RootPart != this)
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if (ParentGroup.IsAttachment && ((ParentGroup.RootPart != this) ||
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((ParentGroup.AttachedAvatar != remoteClient.AgentId) && (ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38))))
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return;
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// Causes this thread to dig into the Client Thread Data.
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