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fix llstopanimation patch, as i did on master
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@@ -4142,7 +4142,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
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if (presence != null)
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if (presence is not null)
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{
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// Do NOT try to parse UUID, animations cannot be triggered by ID
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UUID animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation);
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@@ -4164,16 +4164,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
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if (presence != null)
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if (presence is not null)
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{
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UUID animID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, anim);
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if (animID.IsNotZero())
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presence.Animator.RemoveAnimation(animID, true);
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else if (MovementAnimationsForLSL.TryGetValue(anim.ToUpper(), out string lslMovementAnimation))
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{
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if (presence.TryGetAnimationOverride(anim.ToUpper(), out UUID sitanimID))
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presence.Animator.RemoveAnimation(sitanimID, true);
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}
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else if (presence.TryGetAnimationOverride(anim.ToUpper(), out UUID sitanimID))
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presence.Animator.RemoveAnimation(sitanimID, true);
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else
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presence.Animator.RemoveAnimation(anim);
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}
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@@ -4186,7 +4183,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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UUID animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation);
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if (animID.IsZero())
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animID = DefaultAvatarAnimations.GetDefaultAnimation(anim);
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if (!animID.IsZero())
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if (animID.IsNotZero())
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m_host.AddAnimation(animID, anim);
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}
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@@ -4197,9 +4194,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_List llGetObjectAnimationNames()
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{
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LSL_List ret = new LSL_List();
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LSL_List ret = new();
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if(m_host.AnimationsNames == null || m_host.AnimationsNames.Count == 0)
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if(m_host.AnimationsNames is null || m_host.AnimationsNames.Count == 0)
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return ret;
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foreach (string name in m_host.AnimationsNames.Values)
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