mirror of
https://github.com/opensim/opensim.git
synced 2026-08-12 20:55:43 +08:00
a bit more c# sugar...
This commit is contained in:
@@ -36,10 +36,8 @@ using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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@@ -72,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["Attachments"];
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if (config != null)
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if (config is not null)
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{
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Enabled = config.GetBoolean("Enabled", true);
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m_wearReplacesAllOption = config.GetBoolean("WearReplacesAll", true);
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@@ -95,7 +93,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
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m_scene.EventManager.OnStartScript += OnScriptStarted;
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m_scene.EventManager.OnStopScript += OnScriptStopped;
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}
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// TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI
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@@ -119,7 +116,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_invAccessModule = m_scene.RequestModuleInterface<IInventoryAccessModule>();
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m_regionConsole = scene.RequestModuleInterface<IRegionConsole>();
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if (m_regionConsole != null)
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if (m_regionConsole is not null)
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{
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m_regionConsole.AddCommand("AttachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner or estate managers to obtain attach permissions without asking the user", HandleSetAutoGrantAttachPerms);
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}
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@@ -169,15 +166,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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else
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{
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DebugLevel = debugLevel;
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MainConsole.Instance.Output(
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"Set attachments debug level to {0} in {1}", DebugLevel, m_scene.Name);
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MainConsole.Instance.Output($"Set attachments debug level to {DebugLevel} in {m_scene.Name}");
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}
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}
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private void HandleDebugAttachmentsStatus(string module, string[] args)
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{
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MainConsole.Instance.Output("Settings for {0}", m_scene.Name);
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MainConsole.Instance.Output("Debug logging level: {0}", DebugLevel);
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MainConsole.Instance.Output($"Settings for {m_scene.Name}");
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MainConsole.Instance.Output($"Debug logging level: {DebugLevel}");
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}
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protected void HandleShowAttachmentsCommand(string module, string[] cmd)
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@@ -189,7 +185,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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SceneManager sm = SceneManager.Instance;
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if(sm == null || sm.Scenes.Count == 0)
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if(sm is null || sm.Scenes.Count == 0)
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return;
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bool targetNameSupplied = false;
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@@ -210,12 +206,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (targetNameSupplied)
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{
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ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
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if (sp != null && !sp.IsChildAgent)
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if (sp is not null && !sp.IsChildAgent)
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GetAttachmentsReport(sp, sb);
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}
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else
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{
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sb.AppendFormat("--- All attachments for region {0}:\n", scene.Name);
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sb.Append("--- All attachments for region ");
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sb.AppendLine(scene.Name);
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scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
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}
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});
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@@ -223,11 +220,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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MainConsole.Instance.Output(sb.ToString());
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}
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private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
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private static void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
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{
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sb.AppendFormat("Attachments for {0}\n", sp.Name);
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sb.Append("Attachments for ");
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sb.AppendLine(sp.Name);
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ConsoleDisplayList ct = new ConsoleDisplayList();
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ConsoleDisplayList ct = new();
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int totalprims = 0;
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List<SceneObjectGroup> attachmentObjects = sp.GetAttachments();
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@@ -254,7 +252,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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private void SendConsoleOutput(UUID agentID, string text)
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{
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if (m_regionConsole == null)
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if (m_regionConsole is null)
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return;
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m_regionConsole.SendConsoleOutput(agentID, text);
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@@ -262,7 +260,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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private void HandleSetAutoGrantAttachPerms(string module, string[] parms)
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{
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UUID agentID = new UUID(parms[parms.Length - 1]);
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UUID agentID = new(parms[parms.Length - 1]);
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Array.Resize(ref parms, parms.Length - 1);
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if (parms.Length != 3)
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@@ -280,7 +278,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_scene.StoreExtraSetting("auto_grant_attach_perms", val);
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SendConsoleOutput(agentID, String.Format("auto_grant_attach_perms set to {0}", val));
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SendConsoleOutput(agentID, $"auto_grant_attach_perms set to {val}");
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}
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/// <summary>
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@@ -292,20 +290,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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private void OnScriptStarted(uint localID, UUID itemID)
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{
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SceneObjectGroup sog = m_scene.GetGroupByPrim(localID);
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if (sog != null && sog.IsAttachment)
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if (sog is not null && sog.IsAttachment)
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sog.HasGroupChanged = true;
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}
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private void OnScriptStopped(uint localID, UUID itemID)
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{
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SceneObjectGroup sog = m_scene.GetGroupByPrim(localID);
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if (sog != null && sog.IsAttachment)
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if (sog is not null && sog.IsAttachment)
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{
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// FIXME: This is a convoluted way for working out whether the script state has changed to stop
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// because it has been manually stopped or because the stop was called in UpdateDetachedObject() below
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// This needs to be handled in a less tangled way.
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ScenePresence sp = m_scene.GetScenePresence(sog.AttachedAvatar);
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if (sp.ControllingClient.IsActive)
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if (sp is not null && sp.ControllingClient.IsActive)
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sog.HasGroupChanged = true;
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}
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}
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@@ -326,15 +324,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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ad.AttachmentObjectStates = new List<string>(attachments.Count);
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sp.InTransitScriptStates.Clear();
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for (int indx = 0; indx < attachments.Count; ++indx)
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foreach (SceneObjectGroup sog in attachments)
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{
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SceneObjectGroup sog = attachments[indx];
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// We need to make a copy and pass that copy
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// because of transfers withn the same sim
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ISceneObject clone = sog.CloneForNewScene();
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// because of transfers with the same sim
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SceneObjectGroup clone = (SceneObjectGroup)sog.CloneForNewScene();
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// Attachment module assumes that GroupPosition holds the offsets...!
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((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
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((SceneObjectGroup)clone).IsAttachment = false;
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clone.RootPart.GroupPosition = sog.RootPart.AttachedPos;
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clone.IsAttachment = false;
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ad.AttachmentObjects.Add(clone);
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string state = sog.GetStateSnapshot();
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ad.AttachmentObjectStates.Add(state);
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@@ -351,7 +348,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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ScenePresence sp = isp as ScenePresence;
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if (ad.AttachmentObjects != null && ad.AttachmentObjects.Count > 0)
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if (ad.AttachmentObjects is not null && ad.AttachmentObjects.Count > 0)
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{
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lock (isp.AttachmentsSyncLock)
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{
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@@ -360,12 +357,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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DeleteAttachmentsFromScene(isp, true); // delete
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}
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List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(ad.AttachmentObjects.Count);
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List<SceneObjectGroup> attachments = new(ad.AttachmentObjects.Count);
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int i = 0;
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for (int indx = 0; indx < ad.AttachmentObjects.Count; ++indx)
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{
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SceneObjectGroup sog = ad.AttachmentObjects[indx] as SceneObjectGroup;
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if(sog != null)
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if(ad.AttachmentObjects[indx] is SceneObjectGroup sog)
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{
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sog.LocalId = 0;
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sog.RootPart.ClearUpdateSchedule();
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@@ -392,34 +388,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (!Enabled)
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return;
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if (sp.Appearance == null)
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if (sp.Appearance is null)
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{
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m_log.WarnFormat("[ATTACHMENTS MODULE]: Appearance has not been initialized for agent {0}", sp.UUID);
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m_log.Warn($"[ATTACHMENTS MODULE]: Appearance has not been initialized for agent {sp.UUID}");
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return;
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}
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if (sp.GetAttachmentsCount() > 0)
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{
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Not doing simulator-side attachment rez for {0} in {1} as their viewer has already rezzed attachments",
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m_scene.Name, sp.Name);
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m_log.Debug(
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$"[ATTACHMENTS MODULE]: Not doing attachment rez for {sp.Name} in {m_scene.Name} as their viewer has already rezzed attachments");
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return;
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}
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if (DebugLevel > 0)
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name);
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XmlDocument doc = new XmlDocument();
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string stateData = String.Empty;
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m_log.Debug($"[ATTACHMENTS MODULE]: Rezzing any attachments for {sp.Name} from simulator-side");
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XmlDocument doc = new();
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IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
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if (attServ != null)
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if (attServ is not null)
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{
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m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service");
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stateData = attServ.Get(sp.UUID.ToString());
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if (stateData != String.Empty)
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m_log.Debug("[ATTACHMENT]: Loading attachment data from attachment service");
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string stateData = attServ.Get(sp.UUID.ToString());
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if (!string.IsNullOrEmpty(stateData))
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{
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try
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{
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@@ -429,7 +421,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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}
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Dictionary<UUID, string> itemData = new Dictionary<UUID, string>();
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Dictionary<UUID, string> itemData = new();
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XmlNodeList nodes = doc.GetElementsByTagName("Attachment");
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if (nodes.Count > 0)
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@@ -458,20 +450,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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AvatarAttachment attach = attachments[indx];
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uint attachmentPt = (uint)attach.AttachPoint;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Doing initial rez of attachment with itemID {0}, assetID {1}, point {2} for {3} in {4}",
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// attach.ItemID, attach.AssetID, p, sp.Name, m_scene.RegionInfo.RegionName);
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//m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Doing initial rez of attachment with itemID {0}, assetID {1}, point {2} for {3} in {4}",
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// attach.ItemID, attach.AssetID, p, sp.Name, m_scene.RegionInfo.RegionName);
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try
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{
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string xmlData;
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XmlDocument d = null;
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if (itemData.TryGetValue(attach.ItemID, out xmlData))
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if (itemData.TryGetValue(attach.ItemID, out string xmlData))
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{
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d = new XmlDocument();
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d.LoadXml(xmlData);
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m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID);
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m_log.Info($"[ATTACHMENT]: Found saved state for item {attach.ItemID}, loading it");
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}
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// If we're an NPC then skip all the item checks and manipulations since we don't have an
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@@ -481,7 +471,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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catch (Exception e)
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{
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UUID agentId = (sp.ControllingClient == null) ? default(UUID) : sp.ControllingClient.AgentId;
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UUID agentId = (sp.ControllingClient == null) ? UUID.Zero : sp.ControllingClient.AgentId;
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m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}",
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attach.ItemID, attach.AssetID, attachmentPt, agentId, e.Message, e.StackTrace);
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}
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@@ -496,33 +486,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Saving for {0} attachments for {1} in {2}",
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attachments.Count, sp.Name, m_scene.Name);
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m_log.Debug(
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$"[ATTACHMENTS MODULE]: Saving {attachments.Count} attachments for {sp.Name} in {m_scene.Name}");
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if (attachments.Count <= 0)
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return;
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if (sp.PresenceType != PresenceType.Npc)
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lock (sp.AttachmentsSyncLock)
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{
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lock (sp.AttachmentsSyncLock)
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if (sp.IsNPC)
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{
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for (int i = 0; i < attachments.Count; ++i)
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{
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SceneObjectGroup sog = attachments[i];
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foreach (SceneObjectGroup sog in attachments)
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UpdateDetachedObject(sp, sog, string.Empty);
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}
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else
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{
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foreach (SceneObjectGroup sog in attachments)
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UpdateDetachedObject(sp, sog, PrepareScriptInstanceForSave(sog, false));
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}
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sp.ClearAttachments();
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}
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}
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else
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{
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lock (sp.AttachmentsSyncLock)
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{
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for (int i = 0; i < attachments.Count; ++i)
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UpdateDetachedObject(sp, attachments[i], String.Empty);
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sp.ClearAttachments();
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}
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sp.ClearAttachments();
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}
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}
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@@ -532,15 +514,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return;
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
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m_scene.RegionInfo.RegionName, sp.Name, silent);
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m_log.Debug(
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$"[ATTACHMENTS MODULE]: Deleting {sp.Name} attachments from scene {m_scene.Name}, silent = {silent}");
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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for(int i = 0; i < attachments.Count; ++i)
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foreach(SceneObjectGroup sog in attachments)
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{
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SceneObjectGroup sog = attachments[i];
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sog.Scene.DeleteSceneObject(sog, silent);
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}
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@@ -569,18 +548,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt,
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bool silent, bool addToInventory, bool resumeScripts, bool append)
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{
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
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// group.Name, group.LocalId, sp.Name, attachmentPt, silent);
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if (group.GetSittingAvatarsCount() != 0)
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//m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
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// group.Name, group.LocalId, sp.Name, attachmentPt, silent);
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int sittingAvs = group.GetSittingAvatarsCount();
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if (sittingAvs > 0)
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{
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if (DebugLevel > 0)
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m_log.WarnFormat(
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"[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since {4} avatars are still sitting on it",
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group.Name, group.LocalId, sp.Name, attachmentPt, group.GetSittingAvatarsCount());
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m_log.Warn(
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$"[ATTACHMENTS MODULE]: Ignoring request to attach {group.Name}({group.UUID}) to {sp.Name} at point {attachmentPt} since {sittingAvs} avatars are still sitting on it");
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return false;
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}
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@@ -629,19 +605,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if(attachmentPt > (uint)AttachmentPoint.LastValid)
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{
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m_log.WarnFormat("[ATTACHMENTS MODULE]: Invalid attachment point {0} SP {1}", attachmentPt, sp.Name);
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m_log.Warn($"[ATTACHMENTS MODULE]: Invalid attachment point {attachmentPt} SP {sp.Name}");
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return false;
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}
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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List<SceneObjectGroup> toRemove = new List<SceneObjectGroup>(attachments.Count);
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List<SceneObjectGroup> toRemove = new(attachments.Count);
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bool doRemCheck = !append;
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for(int i = 0; i < attachments.Count; ++i)
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foreach(SceneObjectGroup sog in attachments)
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{
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SceneObjectGroup sog = attachments[i];
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// duplications ?
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if (group.UUID == sog.UUID)
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if (group.UUID.Equals(sog.UUID))
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{
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// if (DebugLevel > 0)
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// m_log.WarnFormat(
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@@ -662,7 +637,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if(attachments.Count - toRemove.Count >= Constants.MaxAgentAttachments)
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{
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m_log.WarnFormat("[ATTACHMENTS MODULE]: Max attachments exceded {0}",sp.Name);
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m_log.Warn($"[ATTACHMENTS MODULE]: Max attachments exceded {sp.Name}");
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return false;
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}
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@@ -675,10 +650,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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if (toRemove.Count > 0)
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{
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for (int i = 0; i< toRemove.Count; ++i)
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foreach (SceneObjectGroup g in toRemove)
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{
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SceneObjectGroup g = toRemove[i];
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if (!g.FromItemID.IsZero())
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if (g.FromItemID.IsNotZero())
|
||||
DetachSingleAttachmentToInv(sp, g);
|
||||
}
|
||||
}
|
||||
@@ -739,7 +713,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
List<AvatarAttachment> existingAttachments = sp.Appearance.GetAttachments();
|
||||
foreach (AvatarAttachment existingAttachment in existingAttachments)
|
||||
{
|
||||
if (existingAttachment.ItemID == itemID)
|
||||
if (existingAttachment.ItemID.Equals(itemID))
|
||||
{
|
||||
alreadyOn = true;
|
||||
break;
|
||||
@@ -749,10 +723,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
if (alreadyOn)
|
||||
{
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: Ignoring request by {0} to wear item {1} at {2} since it is already worn",
|
||||
sp.Name, itemID, AttachmentPt);
|
||||
|
||||
m_log.Debug(
|
||||
$"[ATTACHMENTS MODULE]: Ignoring request by {sp.Name} to wear item {itemID} at {AttachmentPt} since it is already worn");
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -768,9 +740,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
return;
|
||||
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: Rezzing {0} attachments from inventory for {1} in {2}",
|
||||
rezlist.Count, sp.Name, m_scene.Name);
|
||||
m_log.Debug(
|
||||
$"[ATTACHMENTS MODULE]: Rezzing {rezlist.Count} attachments from inventory for {sp.Name} in {m_scene.Name}");
|
||||
|
||||
foreach (KeyValuePair<UUID, uint> rez in rezlist)
|
||||
{
|
||||
@@ -792,16 +763,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
return;
|
||||
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {0}, object {1}",
|
||||
sp.UUID, soLocalId);
|
||||
m_log.Debug(
|
||||
$"[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {sp.UUID}, object {soLocalId}");
|
||||
|
||||
SceneObjectGroup so = m_scene.GetGroupByPrim(soLocalId);
|
||||
|
||||
if (so == null)
|
||||
if (so is null)
|
||||
return;
|
||||
|
||||
if (so.AttachedAvatar != sp.UUID)
|
||||
if (so.AttachedAvatar.NotEqual(sp.UUID))
|
||||
return;
|
||||
|
||||
UUID inventoryID = so.FromItemID;
|
||||
@@ -811,18 +780,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
return;
|
||||
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
|
||||
so.Name, so.LocalId, inventoryID);
|
||||
m_log.Debug(
|
||||
$"[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {so.Name} {so.LocalId}, associated item is {inventoryID}");
|
||||
|
||||
lock (sp.AttachmentsSyncLock)
|
||||
{
|
||||
if (!m_scene.Permissions.CanRezObject(
|
||||
so.PrimCount, sp.UUID, sp.AbsolutePosition))
|
||||
if (!m_scene.Permissions.CanRezObject(so.PrimCount, sp.UUID, sp.AbsolutePosition))
|
||||
return;
|
||||
|
||||
bool changed = false;
|
||||
if (!inventoryID.IsZero())
|
||||
if (inventoryID.IsNotZero())
|
||||
changed = sp.Appearance.DetachAttachment(inventoryID);
|
||||
if (changed && m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
|
||||
@@ -839,7 +806,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
rootPart.SetParentLocalId(0);
|
||||
so.AbsolutePosition = absolutePos;
|
||||
if (absoluteRot != Quaternion.Identity)
|
||||
if (absoluteRot.NotEqual(Quaternion.Identity))
|
||||
{
|
||||
so.UpdateGroupRotationR(absoluteRot);
|
||||
}
|
||||
@@ -854,8 +821,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
rootPart.ClearUndoState();
|
||||
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
uuids.Add(inventoryID);
|
||||
List<UUID> uuids = new() { inventoryID };
|
||||
m_scene.InventoryService.DeleteItems(sp.UUID, uuids);
|
||||
sp.ControllingClient.SendRemoveInventoryItem(inventoryID);
|
||||
}
|
||||
@@ -872,7 +838,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so)
|
||||
{
|
||||
if (so.AttachedAvatar != sp.UUID)
|
||||
if (so.AttachedAvatar.NotEqual(sp.UUID))
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ATTACHMENTS MODULE]: Tried to detach object {0} from {1} {2} but attached avatar id was {3} in {4}",
|
||||
@@ -921,10 +887,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
lock (sp.AttachmentsSyncLock)
|
||||
{
|
||||
// Save avatar attachment information
|
||||
// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
|
||||
//m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
|
||||
|
||||
bool changed = sp.Appearance.DetachAttachment(so.FromItemID);
|
||||
if (changed && m_scene.AvatarFactory != null)
|
||||
if (changed && m_scene.AvatarFactory is not null)
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
|
||||
|
||||
sp.RemoveAttachment(so);
|
||||
@@ -995,15 +961,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
if (grp.HasGroupChanged)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
|
||||
grp.UUID, grp.AttachmentPoint);
|
||||
m_log.Debug(
|
||||
$"[ATTACHMENTS MODULE]: Updating asset for attachment {grp.UUID}, attachpoint {grp.AttachmentPoint}");
|
||||
|
||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState);
|
||||
|
||||
InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, grp.FromItemID);
|
||||
|
||||
if (item != null)
|
||||
if (item is not null)
|
||||
{
|
||||
// attach is rez, need to update permissions
|
||||
item.Flags &= ~(uint)(InventoryItemFlags.ObjectSlamPerm | InventoryItemFlags.ObjectOverwriteBase |
|
||||
@@ -1044,20 +1008,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
item.AssetType = (int)AssetType.Object;
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
|
||||
if (m_invAccessModule != null)
|
||||
m_invAccessModule.UpdateInventoryItemAsset(sp.UUID, item, asset);
|
||||
m_invAccessModule?.UpdateInventoryItemAsset(sp.UUID, item, asset);
|
||||
|
||||
if (sp.ControllingClient != null)
|
||||
sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
|
||||
sp.ControllingClient?.SendInventoryItemCreateUpdate(item, 0);
|
||||
}
|
||||
|
||||
grp.HasGroupChanged = false; // Prevent it being saved over and over
|
||||
}
|
||||
else if (DebugLevel > 0)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
|
||||
grp.UUID, grp.AttachmentPoint);
|
||||
m_log.Debug(
|
||||
$"[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {grp.UUID}, attachpoint {grp.AttachmentPoint}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1073,8 +1034,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
/// <param name="attachmentpoint"></param>
|
||||
/// <param name="attachOffset"></param>
|
||||
/// <param name="silent"></param>
|
||||
private void AttachToAgent(
|
||||
IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
|
||||
private void AttachToAgent(IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
|
||||
{
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat(
|
||||
@@ -1085,13 +1045,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
m_scene.DeleteFromStorage(so.UUID);
|
||||
m_scene.EventManager.TriggerParcelPrimCountTainted();
|
||||
|
||||
|
||||
foreach (SceneObjectPart part in so.Parts)
|
||||
{
|
||||
// if (part.KeyframeMotion != null)
|
||||
// part.KeyframeMotion.Suspend();
|
||||
//if (part.KeyframeMotion != null)
|
||||
// part.KeyframeMotion.Suspend();
|
||||
|
||||
if (part.PhysActor != null)
|
||||
if (part.PhysActor is not null)
|
||||
{
|
||||
part.RemoveFromPhysics();
|
||||
}
|
||||
@@ -1111,15 +1070,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
if (so.HasPrivateAttachmentPoint)
|
||||
{
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: Killing private HUD {0} for avatars other than {1} at attachment point {2}",
|
||||
so.Name, sp.Name, so.AttachmentPoint);
|
||||
m_log.Debug(
|
||||
$"[ATTACHMENTS MODULE]: Killing private HUD {so.Name} for avatars other than {sp.Name} at attachment point {so.AttachmentPoint}");
|
||||
|
||||
// As this scene object can now only be seen by the attaching avatar, tell everybody else in the
|
||||
// scene that it's no longer in their awareness.
|
||||
m_scene.ForEachClient(
|
||||
client =>
|
||||
{ if (client.IsActive && client.AgentId != so.AttachedAvatar)
|
||||
{ if (client.IsActive && client.AgentId.NotEqual(so.AttachedAvatar))
|
||||
client.SendKillObject(new List<uint>() { so.LocalId });
|
||||
});
|
||||
}
|
||||
@@ -1144,16 +1102,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
/// <returns>The user inventory item created that holds the attachment.</returns>
|
||||
private InventoryItemBase AddSceneObjectAsNewAttachmentInInv(IScenePresence sp, SceneObjectGroup grp)
|
||||
{
|
||||
if (m_invAccessModule == null)
|
||||
if (m_invAccessModule is null)
|
||||
return null;
|
||||
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}",
|
||||
grp.Name, grp.LocalId, sp.Name);
|
||||
m_log.Debug(
|
||||
$"[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {grp.Name} {grp.LocalId} for {sp.Name}");
|
||||
|
||||
InventoryItemBase newItem
|
||||
= m_invAccessModule.CopyToInventory(
|
||||
InventoryItemBase newItem = m_invAccessModule.CopyToInventory(
|
||||
DeRezAction.TakeCopy,
|
||||
m_scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object).ID,
|
||||
new List<SceneObjectGroup> { grp },
|
||||
@@ -1190,15 +1146,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
Thread.Sleep(30);
|
||||
}
|
||||
|
||||
using (StringWriter sw = new StringWriter())
|
||||
{
|
||||
using (XmlTextWriter writer = new XmlTextWriter(sw))
|
||||
{
|
||||
grp.SaveScriptedState(writer);
|
||||
}
|
||||
using StringWriter sw = new();
|
||||
using XmlTextWriter writer = new(sw);
|
||||
|
||||
return sw.ToString();
|
||||
}
|
||||
grp.SaveScriptedState(writer);
|
||||
return sw.ToString();
|
||||
}
|
||||
|
||||
private void UpdateDetachedObject(IScenePresence sp, SceneObjectGroup so, string scriptedState)
|
||||
@@ -1209,9 +1161,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
// reloaded in the state they were in when they left
|
||||
// the home grid. This is best anyway as the visited
|
||||
// grid may use an incompatible script engine.
|
||||
bool saveChanged
|
||||
= sp.PresenceType != PresenceType.Npc
|
||||
&& (m_scene.UserManagementModule == null || m_scene.UserManagementModule.IsLocalGridUser(sp.UUID));
|
||||
bool saveChanged = sp.PresenceType != PresenceType.Npc
|
||||
&& (m_scene.UserManagementModule is null || m_scene.UserManagementModule.IsLocalGridUser(sp.UUID));
|
||||
|
||||
// Remove the object from the scene so no more updates
|
||||
// are sent. Doing this before the below changes will ensure
|
||||
@@ -1242,7 +1193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
|
||||
IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append, XmlDocument doc)
|
||||
{
|
||||
if (m_invAccessModule == null)
|
||||
if (m_invAccessModule is null)
|
||||
return null;
|
||||
|
||||
SceneObjectGroup objatt;
|
||||
@@ -1271,17 +1222,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
null, rezGroupID, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
|
||||
false, false, sp.UUID, true);
|
||||
|
||||
if (objatt == null)
|
||||
if (objatt is null)
|
||||
{
|
||||
if(ItemIDNotZero)
|
||||
{
|
||||
m_log.WarnFormat("[ATTACHMENTS MODULE]: did not attach item {0} to avatar {1} at point {2}",
|
||||
itemID, sp.Name, attachmentPt);
|
||||
m_log.Warn($"[ATTACHMENTS MODULE]: did not attach item {itemID} to avatar {sp.Name} at point {attachmentPt}");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[ATTACHMENTS MODULE]: did not attach item with asset {0} to avatar {1} at point {2}",
|
||||
assetID, sp.Name, attachmentPt);
|
||||
m_log.Warn($"[ATTACHMENTS MODULE]: did not attach item with asset {assetID} to avatar {sp.Name} at point {attachmentPt}");
|
||||
}
|
||||
|
||||
return null;
|
||||
@@ -1306,7 +1255,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
Vector3 lastPos = objatt.RootPart.OffsetPosition;
|
||||
Vector3 lastAttPos = objatt.RootPart.AttachedPos;
|
||||
uint lastattPoint = objatt.AttachmentPoint;
|
||||
bool doneAttach = false;
|
||||
bool doneAttach;
|
||||
// FIXME: Detect whether it's really likely for AttachObject to throw an exception in the normal
|
||||
// course of events. If not, then it's probably not worth trying to recover the situation
|
||||
// since this is more likely to trigger further exceptions and confuse later debugging. If
|
||||
@@ -1315,7 +1264,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
// This will throw if the attachment fails
|
||||
try
|
||||
{
|
||||
if (doc != null)
|
||||
if (doc is not null)
|
||||
{
|
||||
objatt.LoadScriptState(doc);
|
||||
objatt.ResetOwnerChangeFlag();
|
||||
@@ -1325,9 +1274,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}",
|
||||
objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace);
|
||||
m_log.Error(
|
||||
$"[ATTACHMENTS MODULE]: Failed to attach {objatt.Name} {objatt.UUID} for {sp.Name}, Error: {e.Message}");
|
||||
doneAttach = false;
|
||||
}
|
||||
|
||||
@@ -1340,8 +1288,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
}
|
||||
|
||||
if (lastattPoint != objatt.AttachmentPoint ||
|
||||
lastPos != objatt.RootPart.OffsetPosition ||
|
||||
lastAttPos != objatt.RootPart.AttachedPos)
|
||||
!lastPos.Equals(objatt.RootPart.OffsetPosition) ||
|
||||
!lastAttPos.Equals(objatt.RootPart.AttachedPos))
|
||||
objatt.HasGroupChanged = true;
|
||||
|
||||
return objatt;
|
||||
@@ -1356,34 +1304,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
/// <param name="att"></param>
|
||||
private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att, bool append)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
|
||||
// att.Name, sp.Name, AttachmentPt, itemID);
|
||||
//m_log.DebugFormat(
|
||||
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
|
||||
// att.Name, sp.Name, AttachmentPt, itemID);
|
||||
|
||||
if (UUID.Zero == itemID)
|
||||
if (itemID.IsZero())
|
||||
{
|
||||
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
|
||||
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID");
|
||||
return;
|
||||
}
|
||||
|
||||
if (0 == AttachmentPt)
|
||||
if (AttachmentPt == 0)
|
||||
{
|
||||
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
|
||||
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point");
|
||||
return;
|
||||
}
|
||||
|
||||
InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, itemID);
|
||||
if (item == null)
|
||||
if (item is null)
|
||||
return;
|
||||
|
||||
int attFlag = append ? 0x80 : 0;
|
||||
bool changed = sp.Appearance.SetAttachment((int)AttachmentPt | attFlag, itemID, item.AssetID);
|
||||
if (changed && m_scene.AvatarFactory != null)
|
||||
if (changed && m_scene.AvatarFactory is not null)
|
||||
{
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: Queueing appearance save for {0}, attachment {1} point {2} in ShowAttachInUserInventory()",
|
||||
sp.Name, att.Name, AttachmentPt);
|
||||
m_log.Debug(
|
||||
$"[ATTACHMENTS MODULE]: Queueing appearance save for {sp.Name}, attachment {att.Name} point {AttachmentPt}");
|
||||
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
|
||||
}
|
||||
@@ -1399,17 +1346,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
return null;
|
||||
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
|
||||
(AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
|
||||
m_log.Debug(
|
||||
$"[ATTACHMENTS MODULE]: Rezzing attachment to point {(AttachmentPoint)AttachmentPt} from item {itemID} for {remoteClient.Name}");
|
||||
|
||||
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
|
||||
|
||||
if (sp == null)
|
||||
if (remoteClient.SceneAgent is not ScenePresence sp)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezSingleAttachmentFromInventory()",
|
||||
remoteClient.Name, remoteClient.AgentId);
|
||||
m_log.Error(
|
||||
$"[ATTACHMENTS MODULE]: Could not find presence {remoteClient.Name} {remoteClient.AgentId} in RezSingleAttachmentFromInventory()");
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -1421,48 +1364,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
|
||||
if (sp != null)
|
||||
if (remoteClient.SceneAgent is ScenePresence sp)
|
||||
RezMultipleAttachmentsFromInventory(sp, rezlist);
|
||||
else
|
||||
m_log.ErrorFormat(
|
||||
"[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezMultipleAttachmentsFromInventory()",
|
||||
remoteClient.Name, remoteClient.AgentId);
|
||||
$"[ATTACHMENTS MODULE]: Could not find presence {remoteClient.Name} {remoteClient.AgentId} in RezMultipleAttachmentsFromInventory()");
|
||||
}
|
||||
|
||||
private void Client_OnObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
|
||||
{
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
|
||||
objectLocalID, remoteClient.Name, AttachmentPt, silent);
|
||||
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
if (DebugLevel > 0)
|
||||
m_log.DebugFormat(
|
||||
$"[ATTACHMENTS MODULE]: Attaching object with localid {objectLocalID} to {remoteClient.Name} point {AttachmentPt} from ground (silent = {silent})");
|
||||
|
||||
try
|
||||
{
|
||||
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
|
||||
|
||||
if (sp == null)
|
||||
if(remoteClient.SceneAgent is not ScenePresence sp)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ATTACHMENTS MODULE]: Could not find presence for client {0} {1}", remoteClient.Name, remoteClient.AgentId);
|
||||
$"[ATTACHMENTS MODULE]: Could not find presence {remoteClient.Name} {remoteClient.AgentId}");
|
||||
return;
|
||||
}
|
||||
|
||||
// If we can't take it, we can't attach it!
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID);
|
||||
if (part == null)
|
||||
if (part is null)
|
||||
return;
|
||||
|
||||
SceneObjectGroup group = part.ParentGroup;
|
||||
|
||||
if (!m_scene.Permissions.CanTakeObject(group, sp))
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage(
|
||||
"You don't have sufficient permissions to attach this object", false);
|
||||
|
||||
remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1474,8 +1410,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
{
|
||||
if (DebugLevel > 0)
|
||||
m_log.Debug(
|
||||
"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
|
||||
+ ", AttachmentPoint: " + AttachmentPt);
|
||||
$"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: {remoteClient.AgentId}, AttachmentPoint: {AttachmentPt}");
|
||||
|
||||
// Save avatar attachment information
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
|
||||
@@ -1483,7 +1418,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}{1}", e.Message, e.StackTrace);
|
||||
m_log.Error($"[ATTACHMENTS MODULE]: exception upon Attach Object {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1492,10 +1427,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
|
||||
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
|
||||
if(remoteClient.SceneAgent is not ScenePresence sp)
|
||||
return;
|
||||
|
||||
if (sp != null && group != null)
|
||||
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
|
||||
if (group is not null)
|
||||
DetachSingleAttachmentToInv(sp, group);
|
||||
}
|
||||
|
||||
@@ -1504,11 +1440,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
|
||||
if (sp != null)
|
||||
if (remoteClient.SceneAgent is ScenePresence sp)
|
||||
{
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||
|
||||
foreach (SceneObjectGroup group in attachments)
|
||||
{
|
||||
if (group.FromItemID.Equals(itemID) && !group.FromItemID.IsZero())
|
||||
@@ -1525,8 +1459,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
|
||||
if (sp != null)
|
||||
if (remoteClient.SceneAgent is ScenePresence sp)
|
||||
DetachSingleAttachmentToGround(sp, soLocalId);
|
||||
}
|
||||
#endregion
|
||||
|
||||
Reference in New Issue
Block a user