a bit more c# sugar...

This commit is contained in:
UbitUmarov
2022-10-08 17:24:42 +01:00
parent ac65a5903e
commit c510e29e14

View File

@@ -36,10 +36,8 @@ using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
@@ -72,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["Attachments"];
if (config != null)
if (config is not null)
{
Enabled = config.GetBoolean("Enabled", true);
m_wearReplacesAllOption = config.GetBoolean("WearReplacesAll", true);
@@ -95,7 +93,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
m_scene.EventManager.OnStartScript += OnScriptStarted;
m_scene.EventManager.OnStopScript += OnScriptStopped;
}
// TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI
@@ -119,7 +116,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_invAccessModule = m_scene.RequestModuleInterface<IInventoryAccessModule>();
m_regionConsole = scene.RequestModuleInterface<IRegionConsole>();
if (m_regionConsole != null)
if (m_regionConsole is not null)
{
m_regionConsole.AddCommand("AttachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner or estate managers to obtain attach permissions without asking the user", HandleSetAutoGrantAttachPerms);
}
@@ -169,15 +166,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
else
{
DebugLevel = debugLevel;
MainConsole.Instance.Output(
"Set attachments debug level to {0} in {1}", DebugLevel, m_scene.Name);
MainConsole.Instance.Output($"Set attachments debug level to {DebugLevel} in {m_scene.Name}");
}
}
private void HandleDebugAttachmentsStatus(string module, string[] args)
{
MainConsole.Instance.Output("Settings for {0}", m_scene.Name);
MainConsole.Instance.Output("Debug logging level: {0}", DebugLevel);
MainConsole.Instance.Output($"Settings for {m_scene.Name}");
MainConsole.Instance.Output($"Debug logging level: {DebugLevel}");
}
protected void HandleShowAttachmentsCommand(string module, string[] cmd)
@@ -189,7 +185,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
SceneManager sm = SceneManager.Instance;
if(sm == null || sm.Scenes.Count == 0)
if(sm is null || sm.Scenes.Count == 0)
return;
bool targetNameSupplied = false;
@@ -210,12 +206,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (targetNameSupplied)
{
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
if (sp != null && !sp.IsChildAgent)
if (sp is not null && !sp.IsChildAgent)
GetAttachmentsReport(sp, sb);
}
else
{
sb.AppendFormat("--- All attachments for region {0}:\n", scene.Name);
sb.Append("--- All attachments for region ");
sb.AppendLine(scene.Name);
scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
}
});
@@ -223,11 +220,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
MainConsole.Instance.Output(sb.ToString());
}
private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
private static void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
{
sb.AppendFormat("Attachments for {0}\n", sp.Name);
sb.Append("Attachments for ");
sb.AppendLine(sp.Name);
ConsoleDisplayList ct = new ConsoleDisplayList();
ConsoleDisplayList ct = new();
int totalprims = 0;
List<SceneObjectGroup> attachmentObjects = sp.GetAttachments();
@@ -254,7 +252,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
private void SendConsoleOutput(UUID agentID, string text)
{
if (m_regionConsole == null)
if (m_regionConsole is null)
return;
m_regionConsole.SendConsoleOutput(agentID, text);
@@ -262,7 +260,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
private void HandleSetAutoGrantAttachPerms(string module, string[] parms)
{
UUID agentID = new UUID(parms[parms.Length - 1]);
UUID agentID = new(parms[parms.Length - 1]);
Array.Resize(ref parms, parms.Length - 1);
if (parms.Length != 3)
@@ -280,7 +278,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.StoreExtraSetting("auto_grant_attach_perms", val);
SendConsoleOutput(agentID, String.Format("auto_grant_attach_perms set to {0}", val));
SendConsoleOutput(agentID, $"auto_grant_attach_perms set to {val}");
}
/// <summary>
@@ -292,20 +290,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
private void OnScriptStarted(uint localID, UUID itemID)
{
SceneObjectGroup sog = m_scene.GetGroupByPrim(localID);
if (sog != null && sog.IsAttachment)
if (sog is not null && sog.IsAttachment)
sog.HasGroupChanged = true;
}
private void OnScriptStopped(uint localID, UUID itemID)
{
SceneObjectGroup sog = m_scene.GetGroupByPrim(localID);
if (sog != null && sog.IsAttachment)
if (sog is not null && sog.IsAttachment)
{
// FIXME: This is a convoluted way for working out whether the script state has changed to stop
// because it has been manually stopped or because the stop was called in UpdateDetachedObject() below
// This needs to be handled in a less tangled way.
ScenePresence sp = m_scene.GetScenePresence(sog.AttachedAvatar);
if (sp.ControllingClient.IsActive)
if (sp is not null && sp.ControllingClient.IsActive)
sog.HasGroupChanged = true;
}
}
@@ -326,15 +324,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
ad.AttachmentObjectStates = new List<string>(attachments.Count);
sp.InTransitScriptStates.Clear();
for (int indx = 0; indx < attachments.Count; ++indx)
foreach (SceneObjectGroup sog in attachments)
{
SceneObjectGroup sog = attachments[indx];
// We need to make a copy and pass that copy
// because of transfers withn the same sim
ISceneObject clone = sog.CloneForNewScene();
// because of transfers with the same sim
SceneObjectGroup clone = (SceneObjectGroup)sog.CloneForNewScene();
// Attachment module assumes that GroupPosition holds the offsets...!
((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
((SceneObjectGroup)clone).IsAttachment = false;
clone.RootPart.GroupPosition = sog.RootPart.AttachedPos;
clone.IsAttachment = false;
ad.AttachmentObjects.Add(clone);
string state = sog.GetStateSnapshot();
ad.AttachmentObjectStates.Add(state);
@@ -351,7 +348,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
{
ScenePresence sp = isp as ScenePresence;
if (ad.AttachmentObjects != null && ad.AttachmentObjects.Count > 0)
if (ad.AttachmentObjects is not null && ad.AttachmentObjects.Count > 0)
{
lock (isp.AttachmentsSyncLock)
{
@@ -360,12 +357,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
DeleteAttachmentsFromScene(isp, true); // delete
}
List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(ad.AttachmentObjects.Count);
List<SceneObjectGroup> attachments = new(ad.AttachmentObjects.Count);
int i = 0;
for (int indx = 0; indx < ad.AttachmentObjects.Count; ++indx)
{
SceneObjectGroup sog = ad.AttachmentObjects[indx] as SceneObjectGroup;
if(sog != null)
if(ad.AttachmentObjects[indx] is SceneObjectGroup sog)
{
sog.LocalId = 0;
sog.RootPart.ClearUpdateSchedule();
@@ -392,34 +388,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (!Enabled)
return;
if (sp.Appearance == null)
if (sp.Appearance is null)
{
m_log.WarnFormat("[ATTACHMENTS MODULE]: Appearance has not been initialized for agent {0}", sp.UUID);
m_log.Warn($"[ATTACHMENTS MODULE]: Appearance has not been initialized for agent {sp.UUID}");
return;
}
if (sp.GetAttachmentsCount() > 0)
{
if (DebugLevel > 0)
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Not doing simulator-side attachment rez for {0} in {1} as their viewer has already rezzed attachments",
m_scene.Name, sp.Name);
m_log.Debug(
$"[ATTACHMENTS MODULE]: Not doing attachment rez for {sp.Name} in {m_scene.Name} as their viewer has already rezzed attachments");
return;
}
if (DebugLevel > 0)
m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name);
XmlDocument doc = new XmlDocument();
string stateData = String.Empty;
m_log.Debug($"[ATTACHMENTS MODULE]: Rezzing any attachments for {sp.Name} from simulator-side");
XmlDocument doc = new();
IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
if (attServ != null)
if (attServ is not null)
{
m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service");
stateData = attServ.Get(sp.UUID.ToString());
if (stateData != String.Empty)
m_log.Debug("[ATTACHMENT]: Loading attachment data from attachment service");
string stateData = attServ.Get(sp.UUID.ToString());
if (!string.IsNullOrEmpty(stateData))
{
try
{
@@ -429,7 +421,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
}
Dictionary<UUID, string> itemData = new Dictionary<UUID, string>();
Dictionary<UUID, string> itemData = new();
XmlNodeList nodes = doc.GetElementsByTagName("Attachment");
if (nodes.Count > 0)
@@ -458,20 +450,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
AvatarAttachment attach = attachments[indx];
uint attachmentPt = (uint)attach.AttachPoint;
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Doing initial rez of attachment with itemID {0}, assetID {1}, point {2} for {3} in {4}",
// attach.ItemID, attach.AssetID, p, sp.Name, m_scene.RegionInfo.RegionName);
//m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Doing initial rez of attachment with itemID {0}, assetID {1}, point {2} for {3} in {4}",
// attach.ItemID, attach.AssetID, p, sp.Name, m_scene.RegionInfo.RegionName);
try
{
string xmlData;
XmlDocument d = null;
if (itemData.TryGetValue(attach.ItemID, out xmlData))
if (itemData.TryGetValue(attach.ItemID, out string xmlData))
{
d = new XmlDocument();
d.LoadXml(xmlData);
m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID);
m_log.Info($"[ATTACHMENT]: Found saved state for item {attach.ItemID}, loading it");
}
// If we're an NPC then skip all the item checks and manipulations since we don't have an
@@ -481,7 +471,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
catch (Exception e)
{
UUID agentId = (sp.ControllingClient == null) ? default(UUID) : sp.ControllingClient.AgentId;
UUID agentId = (sp.ControllingClient == null) ? UUID.Zero : sp.ControllingClient.AgentId;
m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}",
attach.ItemID, attach.AssetID, attachmentPt, agentId, e.Message, e.StackTrace);
}
@@ -496,33 +486,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
List<SceneObjectGroup> attachments = sp.GetAttachments();
if (DebugLevel > 0)
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Saving for {0} attachments for {1} in {2}",
attachments.Count, sp.Name, m_scene.Name);
m_log.Debug(
$"[ATTACHMENTS MODULE]: Saving {attachments.Count} attachments for {sp.Name} in {m_scene.Name}");
if (attachments.Count <= 0)
return;
if (sp.PresenceType != PresenceType.Npc)
lock (sp.AttachmentsSyncLock)
{
lock (sp.AttachmentsSyncLock)
if (sp.IsNPC)
{
for (int i = 0; i < attachments.Count; ++i)
{
SceneObjectGroup sog = attachments[i];
foreach (SceneObjectGroup sog in attachments)
UpdateDetachedObject(sp, sog, string.Empty);
}
else
{
foreach (SceneObjectGroup sog in attachments)
UpdateDetachedObject(sp, sog, PrepareScriptInstanceForSave(sog, false));
}
sp.ClearAttachments();
}
}
else
{
lock (sp.AttachmentsSyncLock)
{
for (int i = 0; i < attachments.Count; ++i)
UpdateDetachedObject(sp, attachments[i], String.Empty);
sp.ClearAttachments();
}
sp.ClearAttachments();
}
}
@@ -532,15 +514,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return;
if (DebugLevel > 0)
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
m_scene.RegionInfo.RegionName, sp.Name, silent);
m_log.Debug(
$"[ATTACHMENTS MODULE]: Deleting {sp.Name} attachments from scene {m_scene.Name}, silent = {silent}");
List<SceneObjectGroup> attachments = sp.GetAttachments();
for(int i = 0; i < attachments.Count; ++i)
foreach(SceneObjectGroup sog in attachments)
{
SceneObjectGroup sog = attachments[i];
sog.Scene.DeleteSceneObject(sog, silent);
}
@@ -569,18 +548,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt,
bool silent, bool addToInventory, bool resumeScripts, bool append)
{
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
// group.Name, group.LocalId, sp.Name, attachmentPt, silent);
if (group.GetSittingAvatarsCount() != 0)
//m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
// group.Name, group.LocalId, sp.Name, attachmentPt, silent);
int sittingAvs = group.GetSittingAvatarsCount();
if (sittingAvs > 0)
{
if (DebugLevel > 0)
m_log.WarnFormat(
"[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since {4} avatars are still sitting on it",
group.Name, group.LocalId, sp.Name, attachmentPt, group.GetSittingAvatarsCount());
m_log.Warn(
$"[ATTACHMENTS MODULE]: Ignoring request to attach {group.Name}({group.UUID}) to {sp.Name} at point {attachmentPt} since {sittingAvs} avatars are still sitting on it");
return false;
}
@@ -629,19 +605,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if(attachmentPt > (uint)AttachmentPoint.LastValid)
{
m_log.WarnFormat("[ATTACHMENTS MODULE]: Invalid attachment point {0} SP {1}", attachmentPt, sp.Name);
m_log.Warn($"[ATTACHMENTS MODULE]: Invalid attachment point {attachmentPt} SP {sp.Name}");
return false;
}
List<SceneObjectGroup> attachments = sp.GetAttachments();
List<SceneObjectGroup> toRemove = new List<SceneObjectGroup>(attachments.Count);
List<SceneObjectGroup> toRemove = new(attachments.Count);
bool doRemCheck = !append;
for(int i = 0; i < attachments.Count; ++i)
foreach(SceneObjectGroup sog in attachments)
{
SceneObjectGroup sog = attachments[i];
// duplications ?
if (group.UUID == sog.UUID)
if (group.UUID.Equals(sog.UUID))
{
// if (DebugLevel > 0)
// m_log.WarnFormat(
@@ -662,7 +637,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if(attachments.Count - toRemove.Count >= Constants.MaxAgentAttachments)
{
m_log.WarnFormat("[ATTACHMENTS MODULE]: Max attachments exceded {0}",sp.Name);
m_log.Warn($"[ATTACHMENTS MODULE]: Max attachments exceded {sp.Name}");
return false;
}
@@ -675,10 +650,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
{
if (toRemove.Count > 0)
{
for (int i = 0; i< toRemove.Count; ++i)
foreach (SceneObjectGroup g in toRemove)
{
SceneObjectGroup g = toRemove[i];
if (!g.FromItemID.IsZero())
if (g.FromItemID.IsNotZero())
DetachSingleAttachmentToInv(sp, g);
}
}
@@ -739,7 +713,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
List<AvatarAttachment> existingAttachments = sp.Appearance.GetAttachments();
foreach (AvatarAttachment existingAttachment in existingAttachments)
{
if (existingAttachment.ItemID == itemID)
if (existingAttachment.ItemID.Equals(itemID))
{
alreadyOn = true;
break;
@@ -749,10 +723,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (alreadyOn)
{
if (DebugLevel > 0)
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Ignoring request by {0} to wear item {1} at {2} since it is already worn",
sp.Name, itemID, AttachmentPt);
m_log.Debug(
$"[ATTACHMENTS MODULE]: Ignoring request by {sp.Name} to wear item {itemID} at {AttachmentPt} since it is already worn");
return null;
}
@@ -768,9 +740,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return;
if (DebugLevel > 0)
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Rezzing {0} attachments from inventory for {1} in {2}",
rezlist.Count, sp.Name, m_scene.Name);
m_log.Debug(
$"[ATTACHMENTS MODULE]: Rezzing {rezlist.Count} attachments from inventory for {sp.Name} in {m_scene.Name}");
foreach (KeyValuePair<UUID, uint> rez in rezlist)
{
@@ -792,16 +763,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return;
if (DebugLevel > 0)
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {0}, object {1}",
sp.UUID, soLocalId);
m_log.Debug(
$"[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {sp.UUID}, object {soLocalId}");
SceneObjectGroup so = m_scene.GetGroupByPrim(soLocalId);
if (so == null)
if (so is null)
return;
if (so.AttachedAvatar != sp.UUID)
if (so.AttachedAvatar.NotEqual(sp.UUID))
return;
UUID inventoryID = so.FromItemID;
@@ -811,18 +780,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return;
if (DebugLevel > 0)
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
so.Name, so.LocalId, inventoryID);
m_log.Debug(
$"[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {so.Name} {so.LocalId}, associated item is {inventoryID}");
lock (sp.AttachmentsSyncLock)
{
if (!m_scene.Permissions.CanRezObject(
so.PrimCount, sp.UUID, sp.AbsolutePosition))
if (!m_scene.Permissions.CanRezObject(so.PrimCount, sp.UUID, sp.AbsolutePosition))
return;
bool changed = false;
if (!inventoryID.IsZero())
if (inventoryID.IsNotZero())
changed = sp.Appearance.DetachAttachment(inventoryID);
if (changed && m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
@@ -839,7 +806,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
rootPart.SetParentLocalId(0);
so.AbsolutePosition = absolutePos;
if (absoluteRot != Quaternion.Identity)
if (absoluteRot.NotEqual(Quaternion.Identity))
{
so.UpdateGroupRotationR(absoluteRot);
}
@@ -854,8 +821,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
rootPart.ClearUndoState();
List<UUID> uuids = new List<UUID>();
uuids.Add(inventoryID);
List<UUID> uuids = new() { inventoryID };
m_scene.InventoryService.DeleteItems(sp.UUID, uuids);
sp.ControllingClient.SendRemoveInventoryItem(inventoryID);
}
@@ -872,7 +838,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so)
{
if (so.AttachedAvatar != sp.UUID)
if (so.AttachedAvatar.NotEqual(sp.UUID))
{
m_log.WarnFormat(
"[ATTACHMENTS MODULE]: Tried to detach object {0} from {1} {2} but attached avatar id was {3} in {4}",
@@ -921,10 +887,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
lock (sp.AttachmentsSyncLock)
{
// Save avatar attachment information
// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
//m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
bool changed = sp.Appearance.DetachAttachment(so.FromItemID);
if (changed && m_scene.AvatarFactory != null)
if (changed && m_scene.AvatarFactory is not null)
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
sp.RemoveAttachment(so);
@@ -995,15 +961,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (grp.HasGroupChanged)
{
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
grp.UUID, grp.AttachmentPoint);
m_log.Debug(
$"[ATTACHMENTS MODULE]: Updating asset for attachment {grp.UUID}, attachpoint {grp.AttachmentPoint}");
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState);
InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, grp.FromItemID);
if (item != null)
if (item is not null)
{
// attach is rez, need to update permissions
item.Flags &= ~(uint)(InventoryItemFlags.ObjectSlamPerm | InventoryItemFlags.ObjectOverwriteBase |
@@ -1044,20 +1008,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
item.AssetType = (int)AssetType.Object;
item.InvType = (int)InventoryType.Object;
if (m_invAccessModule != null)
m_invAccessModule.UpdateInventoryItemAsset(sp.UUID, item, asset);
m_invAccessModule?.UpdateInventoryItemAsset(sp.UUID, item, asset);
if (sp.ControllingClient != null)
sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
sp.ControllingClient?.SendInventoryItemCreateUpdate(item, 0);
}
grp.HasGroupChanged = false; // Prevent it being saved over and over
}
else if (DebugLevel > 0)
{
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
grp.UUID, grp.AttachmentPoint);
m_log.Debug(
$"[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {grp.UUID}, attachpoint {grp.AttachmentPoint}");
}
}
@@ -1073,8 +1034,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
/// <param name="attachmentpoint"></param>
/// <param name="attachOffset"></param>
/// <param name="silent"></param>
private void AttachToAgent(
IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
private void AttachToAgent(IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
{
if (DebugLevel > 0)
m_log.DebugFormat(
@@ -1085,13 +1045,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.DeleteFromStorage(so.UUID);
m_scene.EventManager.TriggerParcelPrimCountTainted();
foreach (SceneObjectPart part in so.Parts)
{
// if (part.KeyframeMotion != null)
// part.KeyframeMotion.Suspend();
//if (part.KeyframeMotion != null)
// part.KeyframeMotion.Suspend();
if (part.PhysActor != null)
if (part.PhysActor is not null)
{
part.RemoveFromPhysics();
}
@@ -1111,15 +1070,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (so.HasPrivateAttachmentPoint)
{
if (DebugLevel > 0)
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Killing private HUD {0} for avatars other than {1} at attachment point {2}",
so.Name, sp.Name, so.AttachmentPoint);
m_log.Debug(
$"[ATTACHMENTS MODULE]: Killing private HUD {so.Name} for avatars other than {sp.Name} at attachment point {so.AttachmentPoint}");
// As this scene object can now only be seen by the attaching avatar, tell everybody else in the
// scene that it's no longer in their awareness.
m_scene.ForEachClient(
client =>
{ if (client.IsActive && client.AgentId != so.AttachedAvatar)
{ if (client.IsActive && client.AgentId.NotEqual(so.AttachedAvatar))
client.SendKillObject(new List<uint>() { so.LocalId });
});
}
@@ -1144,16 +1102,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
/// <returns>The user inventory item created that holds the attachment.</returns>
private InventoryItemBase AddSceneObjectAsNewAttachmentInInv(IScenePresence sp, SceneObjectGroup grp)
{
if (m_invAccessModule == null)
if (m_invAccessModule is null)
return null;
if (DebugLevel > 0)
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}",
grp.Name, grp.LocalId, sp.Name);
m_log.Debug(
$"[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {grp.Name} {grp.LocalId} for {sp.Name}");
InventoryItemBase newItem
= m_invAccessModule.CopyToInventory(
InventoryItemBase newItem = m_invAccessModule.CopyToInventory(
DeRezAction.TakeCopy,
m_scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object).ID,
new List<SceneObjectGroup> { grp },
@@ -1190,15 +1146,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
Thread.Sleep(30);
}
using (StringWriter sw = new StringWriter())
{
using (XmlTextWriter writer = new XmlTextWriter(sw))
{
grp.SaveScriptedState(writer);
}
using StringWriter sw = new();
using XmlTextWriter writer = new(sw);
return sw.ToString();
}
grp.SaveScriptedState(writer);
return sw.ToString();
}
private void UpdateDetachedObject(IScenePresence sp, SceneObjectGroup so, string scriptedState)
@@ -1209,9 +1161,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// reloaded in the state they were in when they left
// the home grid. This is best anyway as the visited
// grid may use an incompatible script engine.
bool saveChanged
= sp.PresenceType != PresenceType.Npc
&& (m_scene.UserManagementModule == null || m_scene.UserManagementModule.IsLocalGridUser(sp.UUID));
bool saveChanged = sp.PresenceType != PresenceType.Npc
&& (m_scene.UserManagementModule is null || m_scene.UserManagementModule.IsLocalGridUser(sp.UUID));
// Remove the object from the scene so no more updates
// are sent. Doing this before the below changes will ensure
@@ -1242,7 +1193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append, XmlDocument doc)
{
if (m_invAccessModule == null)
if (m_invAccessModule is null)
return null;
SceneObjectGroup objatt;
@@ -1271,17 +1222,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
null, rezGroupID, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
false, false, sp.UUID, true);
if (objatt == null)
if (objatt is null)
{
if(ItemIDNotZero)
{
m_log.WarnFormat("[ATTACHMENTS MODULE]: did not attach item {0} to avatar {1} at point {2}",
itemID, sp.Name, attachmentPt);
m_log.Warn($"[ATTACHMENTS MODULE]: did not attach item {itemID} to avatar {sp.Name} at point {attachmentPt}");
}
else
{
m_log.WarnFormat("[ATTACHMENTS MODULE]: did not attach item with asset {0} to avatar {1} at point {2}",
assetID, sp.Name, attachmentPt);
m_log.Warn($"[ATTACHMENTS MODULE]: did not attach item with asset {assetID} to avatar {sp.Name} at point {attachmentPt}");
}
return null;
@@ -1306,7 +1255,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
Vector3 lastPos = objatt.RootPart.OffsetPosition;
Vector3 lastAttPos = objatt.RootPart.AttachedPos;
uint lastattPoint = objatt.AttachmentPoint;
bool doneAttach = false;
bool doneAttach;
// FIXME: Detect whether it's really likely for AttachObject to throw an exception in the normal
// course of events. If not, then it's probably not worth trying to recover the situation
// since this is more likely to trigger further exceptions and confuse later debugging. If
@@ -1315,7 +1264,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// This will throw if the attachment fails
try
{
if (doc != null)
if (doc is not null)
{
objatt.LoadScriptState(doc);
objatt.ResetOwnerChangeFlag();
@@ -1325,9 +1274,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}",
objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace);
m_log.Error(
$"[ATTACHMENTS MODULE]: Failed to attach {objatt.Name} {objatt.UUID} for {sp.Name}, Error: {e.Message}");
doneAttach = false;
}
@@ -1340,8 +1288,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
if (lastattPoint != objatt.AttachmentPoint ||
lastPos != objatt.RootPart.OffsetPosition ||
lastAttPos != objatt.RootPart.AttachedPos)
!lastPos.Equals(objatt.RootPart.OffsetPosition) ||
!lastAttPos.Equals(objatt.RootPart.AttachedPos))
objatt.HasGroupChanged = true;
return objatt;
@@ -1356,34 +1304,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
/// <param name="att"></param>
private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att, bool append)
{
// m_log.DebugFormat(
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
// att.Name, sp.Name, AttachmentPt, itemID);
//m_log.DebugFormat(
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
// att.Name, sp.Name, AttachmentPt, itemID);
if (UUID.Zero == itemID)
if (itemID.IsZero())
{
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID");
return;
}
if (0 == AttachmentPt)
if (AttachmentPt == 0)
{
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point");
return;
}
InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, itemID);
if (item == null)
if (item is null)
return;
int attFlag = append ? 0x80 : 0;
bool changed = sp.Appearance.SetAttachment((int)AttachmentPt | attFlag, itemID, item.AssetID);
if (changed && m_scene.AvatarFactory != null)
if (changed && m_scene.AvatarFactory is not null)
{
if (DebugLevel > 0)
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Queueing appearance save for {0}, attachment {1} point {2} in ShowAttachInUserInventory()",
sp.Name, att.Name, AttachmentPt);
m_log.Debug(
$"[ATTACHMENTS MODULE]: Queueing appearance save for {sp.Name}, attachment {att.Name} point {AttachmentPt}");
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
}
@@ -1399,17 +1346,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return null;
if (DebugLevel > 0)
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
(AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
m_log.Debug(
$"[ATTACHMENTS MODULE]: Rezzing attachment to point {(AttachmentPoint)AttachmentPt} from item {itemID} for {remoteClient.Name}");
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
if (sp == null)
if (remoteClient.SceneAgent is not ScenePresence sp)
{
m_log.ErrorFormat(
"[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezSingleAttachmentFromInventory()",
remoteClient.Name, remoteClient.AgentId);
m_log.Error(
$"[ATTACHMENTS MODULE]: Could not find presence {remoteClient.Name} {remoteClient.AgentId} in RezSingleAttachmentFromInventory()");
return null;
}
@@ -1421,48 +1364,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (!Enabled)
return;
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
if (sp != null)
if (remoteClient.SceneAgent is ScenePresence sp)
RezMultipleAttachmentsFromInventory(sp, rezlist);
else
m_log.ErrorFormat(
"[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezMultipleAttachmentsFromInventory()",
remoteClient.Name, remoteClient.AgentId);
$"[ATTACHMENTS MODULE]: Could not find presence {remoteClient.Name} {remoteClient.AgentId} in RezMultipleAttachmentsFromInventory()");
}
private void Client_OnObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
{
if (DebugLevel > 0)
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
objectLocalID, remoteClient.Name, AttachmentPt, silent);
if (!Enabled)
return;
if (DebugLevel > 0)
m_log.DebugFormat(
$"[ATTACHMENTS MODULE]: Attaching object with localid {objectLocalID} to {remoteClient.Name} point {AttachmentPt} from ground (silent = {silent})");
try
{
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
if (sp == null)
if(remoteClient.SceneAgent is not ScenePresence sp)
{
m_log.ErrorFormat(
"[ATTACHMENTS MODULE]: Could not find presence for client {0} {1}", remoteClient.Name, remoteClient.AgentId);
$"[ATTACHMENTS MODULE]: Could not find presence {remoteClient.Name} {remoteClient.AgentId}");
return;
}
// If we can't take it, we can't attach it!
SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID);
if (part == null)
if (part is null)
return;
SceneObjectGroup group = part.ParentGroup;
if (!m_scene.Permissions.CanTakeObject(group, sp))
{
remoteClient.SendAgentAlertMessage(
"You don't have sufficient permissions to attach this object", false);
remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
return;
}
@@ -1474,8 +1410,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
{
if (DebugLevel > 0)
m_log.Debug(
"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
+ ", AttachmentPoint: " + AttachmentPt);
$"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: {remoteClient.AgentId}, AttachmentPoint: {AttachmentPt}");
// Save avatar attachment information
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
@@ -1483,7 +1418,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
catch (Exception e)
{
m_log.ErrorFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}{1}", e.Message, e.StackTrace);
m_log.Error($"[ATTACHMENTS MODULE]: exception upon Attach Object {e.Message}");
}
}
@@ -1492,10 +1427,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (!Enabled)
return;
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
if(remoteClient.SceneAgent is not ScenePresence sp)
return;
if (sp != null && group != null)
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
if (group is not null)
DetachSingleAttachmentToInv(sp, group);
}
@@ -1504,11 +1440,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (!Enabled)
return;
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
if (sp != null)
if (remoteClient.SceneAgent is ScenePresence sp)
{
List<SceneObjectGroup> attachments = sp.GetAttachments();
foreach (SceneObjectGroup group in attachments)
{
if (group.FromItemID.Equals(itemID) && !group.FromItemID.IsZero())
@@ -1525,8 +1459,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (!Enabled)
return;
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
if (sp != null)
if (remoteClient.SceneAgent is ScenePresence sp)
DetachSingleAttachmentToGround(sp, soLocalId);
}
#endregion