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remove thread Heartbeat from watchdog
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@@ -531,11 +531,11 @@ namespace OpenSim.Region.Framework.Scenes
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// private int m_lastUpdate;
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private bool m_firstHeartbeat = true;
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private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
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private bool m_reprioritizationEnabled = true;
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private double m_reprioritizationInterval = 5000.0;
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private double m_rootReprioritizationDistance = 10.0;
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private double m_childReprioritizationDistance = 20.0;
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// private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
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// private bool m_reprioritizationEnabled = true;
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// private double m_reprioritizationInterval = 5000.0;
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// private double m_rootReprioritizationDistance = 10.0;
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// private double m_childReprioritizationDistance = 20.0;
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private Timer m_mapGenerationTimer = new Timer();
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@@ -1628,6 +1628,8 @@ namespace OpenSim.Region.Framework.Scenes
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Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
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m_lastFrameTick = Util.EnvironmentTickCount();
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Update(-1);
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Watchdog.RemoveThread();
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}
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private void Maintenance()
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