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Make scene object parts created by the test utils unit sized.
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@@ -89,11 +89,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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// Create asset
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SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
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object1.AbsolutePosition = new Vector3(15, 30, 45);
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object1.Parts[0].Scale = new Vector3(1, 1, 1);
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SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
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object2.AbsolutePosition = new Vector3(25, 50, 75);
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object2.Parts[0].Scale = new Vector3(1, 1, 1);
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object2.AbsolutePosition = new Vector3(25, 50, 75);
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CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
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@@ -472,10 +472,10 @@ namespace OpenSim.Tests.Common.Setup
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/// <param name="ownerId"></param>
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/// <returns></returns>
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public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
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{
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{
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return new SceneObjectPart(
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ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = name, UUID = id };
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{ Name = name, UUID = id, Scale = new Vector3(1, 1, 1) };
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}
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/// <summary>
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