Make scene object parts created by the test utils unit sized.

This commit is contained in:
Justin Clark-Casey (justincc)
2011-04-14 20:21:44 +01:00
parent 4b05e667cb
commit c644ab6a2c
2 changed files with 3 additions and 5 deletions

View File

@@ -89,11 +89,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
// Create asset
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
object1.AbsolutePosition = new Vector3(15, 30, 45);
object1.Parts[0].Scale = new Vector3(1, 1, 1);
SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
object2.AbsolutePosition = new Vector3(25, 50, 75);
object2.Parts[0].Scale = new Vector3(1, 1, 1);
object2.AbsolutePosition = new Vector3(25, 50, 75);
CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);