Implement ForceOwnerPermissive and God TakeCopy

This commit is contained in:
Melanie Thielker
2008-10-06 07:21:13 +00:00
parent 8887bde499
commit c65b10caa2
3 changed files with 23 additions and 0 deletions

View File

@@ -3037,6 +3037,14 @@ namespace OpenSim.Region.Environment.Scenes
{
switch (field)
{
case 1:
if (god)
{
_baseMask = ApplyMask(_baseMask, set, mask);
ApplyGodPermissions(_baseMask);
}
break;
case 2:
_ownerMask = ApplyMask(_ownerMask, set, mask) &
baseMask;