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Add any camera at compensation for sat upon child prims to any existing camera-at value, rather than replace.
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@@ -2768,7 +2768,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!part.IsRoot)
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{
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cameraEyeOffset = cameraEyeOffset * part.RotationOffset;
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cameraAtOffset = part.OffsetPosition;
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cameraAtOffset += part.OffsetPosition;
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}
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cameraEyeOffset += part.OffsetPosition;
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