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* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
* Ignored some bins
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@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_pos = value; }
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}
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public LLVector3 m_velocity;
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protected LLVector3 m_velocity;
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/// <summary>
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///
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@@ -419,16 +419,16 @@ namespace OpenSim.Region.Environment.Scenes
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public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
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{
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if (m_isChildAgent)
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{
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// Console.WriteLine("DEBUG: HandleAgentUpdate: child agent");
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return;
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}
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//if (m_isChildAgent)
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//{
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// // Console.WriteLine("DEBUG: HandleAgentUpdate: child agent");
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// return;
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//}
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if(PhysicsActor==null) {
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// Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!");
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return;
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}
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//if(PhysicsActor==null) {
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// // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!");
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// return;
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//}
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int i = 0;
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bool update_movementflag = false;
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