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https://github.com/opensim/opensim.git
synced 2026-08-05 08:55:56 +08:00
[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
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@@ -112,20 +112,23 @@ namespace OpenSim.Region.Framework.Scenes
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public bool Selected
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{
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set
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{
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if (!value)
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{
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if (m_group != null)
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{
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// Once we're let go, recompute positions
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if (m_selected)
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UpdateSceneObject(m_group);
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}
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else
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{
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// Save selection position in case we get moved
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if (!m_selected)
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if (!value)
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{
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StopTimer();
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m_serializedPosition = m_group.AbsolutePosition;
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// Once we're let go, recompute positions
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if (m_selected)
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UpdateSceneObject(m_group);
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}
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else
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{
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// Save selection position in case we get moved
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if (!m_selected)
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{
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StopTimer();
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m_serializedPosition = m_group.AbsolutePosition;
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}
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}
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}
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m_isCrossing = false;
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@@ -199,6 +202,9 @@ namespace OpenSim.Region.Framework.Scenes
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m_waitingCrossing = false;
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StopTimer();
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if (grp == null)
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return;
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m_group = grp;
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Vector3 grppos = grp.AbsolutePosition;
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Vector3 offset = grppos - m_serializedPosition;
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@@ -228,14 +234,16 @@ namespace OpenSim.Region.Framework.Scenes
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m_mode = mode;
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m_data = data;
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m_onTimerLock = new object();
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m_group = grp;
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if (grp != null)
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{
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m_basePosition = grp.AbsolutePosition;
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m_baseRotation = grp.GroupRotation;
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}
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m_onTimerLock = new object();
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m_timerStopped = true;
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m_inOnTimer = false;
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m_isCrossing = false;
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m_waitingCrossing = false;
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}
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@@ -249,18 +257,23 @@ namespace OpenSim.Region.Framework.Scenes
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{
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StopTimer();
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KeyframeMotion newmotion = new KeyframeMotion(newgrp, m_mode, m_data);
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KeyframeMotion newmotion = new KeyframeMotion(null, m_mode, m_data);
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if (newgrp != null && newgrp.IsSelected)
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newmotion.m_selected = true;
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newmotion.m_group = newgrp;
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if (m_keyframes != null)
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{
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newmotion.m_keyframes = new Keyframe[m_keyframes.Length];
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m_keyframes.CopyTo(newmotion.m_keyframes, 0);
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}
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newmotion.m_frames = new List<Keyframe>(m_frames);
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newmotion.m_basePosition = m_basePosition;
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newmotion.m_baseRotation = m_baseRotation;
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newmotion.m_currentFrame = m_currentFrame;
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newmotion.m_nextPosition = m_nextPosition;
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if (m_selected)
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newmotion.m_serializedPosition = m_serializedPosition;
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else
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@@ -272,12 +285,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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newmotion.m_iterations = m_iterations;
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newmotion.m_onTimerLock = new object();
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newmotion.m_timerStopped = false;
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newmotion.m_inOnTimer = false;
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newmotion.m_isCrossing = false;
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newmotion.m_waitingCrossing = false;
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newmotion.m_running = m_running;
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if (m_running && !m_waitingCrossing)
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StartTimer();
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@@ -299,7 +307,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_isCrossing = false;
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m_waitingCrossing = false;
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if (m_keyframes.Length > 0)
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if (m_keyframes != null && m_group != null && m_keyframes.Length > 0)
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{
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if (m_timer == null)
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{
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@@ -2062,6 +2062,7 @@ namespace OpenSim.Region.Framework.Scenes
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HasGroupChangedDueToDelink = false;
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m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
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/*
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backup_group.ForEachPart(delegate(SceneObjectPart part)
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{
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if (part.KeyframeMotion != null)
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@@ -2070,7 +2071,7 @@ namespace OpenSim.Region.Framework.Scenes
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// part.KeyframeMotion.UpdateSceneObject(this);
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}
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});
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*/
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datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
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backup_group.ForEachPart(delegate(SceneObjectPart part)
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@@ -4415,15 +4416,6 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual ISceneObject CloneForNewScene()
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{
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SceneObjectGroup sog = Copy(false);
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sog.ForEachPart(delegate(SceneObjectPart part)
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{
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if (part.KeyframeMotion != null)
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{
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part.KeyframeMotion = KeyframeMotion.FromData(sog, part.KeyframeMotion.Serialize());
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// this is called later
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// part.KeyframeMotion.UpdateSceneObject(this);
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}
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});
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sog.IsDeleted = false;
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return sog;
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}
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@@ -2110,6 +2110,9 @@ namespace OpenSim.Region.Framework.Scenes
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Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
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dupe.Shape.ExtraParams = extraP;
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if (KeyframeMotion != null)
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dupe.KeyframeMotion = KeyframeMotion.Copy(null);
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if (userExposed)
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{
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if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero)
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