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* Refactor: Rename CreateInventoryData() to GetInventorySkeleton()
* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho * Add some comments
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@@ -212,7 +212,8 @@ namespace OpenSim.Region.Communications.Local
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return buddylistreturn;
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}
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protected override InventoryData CreateInventoryData(LLUUID userID)
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// See LoginService
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protected override InventoryData GetInventorySkeleton(LLUUID userID)
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{
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List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
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if (folders.Count > 0)
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