* Refactor: Rename CreateInventoryData() to GetInventorySkeleton()

* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho
* Add some comments
This commit is contained in:
Justin Clarke Casey
2008-03-28 16:39:38 +00:00
parent 512e52be4c
commit c8f79eb9b4
3 changed files with 21 additions and 35 deletions

View File

@@ -212,7 +212,8 @@ namespace OpenSim.Region.Communications.Local
return buddylistreturn;
}
protected override InventoryData CreateInventoryData(LLUUID userID)
// See LoginService
protected override InventoryData GetInventorySkeleton(LLUUID userID)
{
List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
if (folders.Count > 0)