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Reverting the ITerrainModule changes. Turns out this was useless.
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@@ -93,11 +93,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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get { return m_commander; }
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}
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public bool HasChanged()
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{
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return m_tainted;
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}
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#endregion
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#region INonSharedRegionModule Members
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@@ -42,8 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// Use this if you change terrain data outside of the terrain module (e.g. in osTerrainSetHeight)
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/// </summary>
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void TaintTerrain();
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bool HasChanged();
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/// <summary>
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/// Load a terrain from a stream.
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/// </summary>
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