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Same freeze issue, now checking if it's in estate
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@@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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private void SendToEstate(uint EstateID, Dictionary<string, object> sendData)
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{
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m_log.DebugFormat("[XESTATE CONNECTOR]: SendToEstate");
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List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID);
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UUID ScopeID = UUID.Zero;
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