update simulator features (max texture 1024px)

This commit is contained in:
UbitUmarov
2024-04-15 00:43:04 +01:00
parent 25dcfa8b4e
commit ca69544ae9

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@@ -34,6 +34,9 @@ namespace OpenSim.Framework
public const int MaxAgentAttachments = 38;
public const int MaxAgentGroups = 60;
public const int MaxEstateAccessIds = 500;
public const int MaxEstateManagers = 20;
// 'RegionSize' is the legacy region size.
// DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionInfo.RegionSize[XYZ] as a region might not
// be the legacy region size.
@@ -56,6 +59,11 @@ namespace OpenSim.Framework
public const float MinWaterHeight = 0;
public const float MaxWaterHeight = 8000f;
public const int MaxTextureResolution = 1024;
public const int RenderMaterialsCapability = 4;
public static readonly string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; //plywood
public static readonly UUID DefaultTextureID = new UUID(DefaultTexture);
@@ -88,10 +96,10 @@ namespace OpenSim.Framework
public enum EstateAccessLimits : int
{
AllowedAccess = 500,
AllowedAccess = MaxEstateAccessIds,
AllowedGroups = 63,
EstateBans = 500,
EstateManagers = 15
EstateManagers = MaxEstateManagers
}
[Flags]public enum TeleportFlags : uint