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update simulator features (max texture 1024px)
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@@ -34,6 +34,9 @@ namespace OpenSim.Framework
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public const int MaxAgentAttachments = 38;
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public const int MaxAgentGroups = 60;
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public const int MaxEstateAccessIds = 500;
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public const int MaxEstateManagers = 20;
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// 'RegionSize' is the legacy region size.
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// DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionInfo.RegionSize[XYZ] as a region might not
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// be the legacy region size.
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@@ -56,6 +59,11 @@ namespace OpenSim.Framework
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public const float MinWaterHeight = 0;
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public const float MaxWaterHeight = 8000f;
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public const int MaxTextureResolution = 1024;
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public const int RenderMaterialsCapability = 4;
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public static readonly string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; //plywood
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public static readonly UUID DefaultTextureID = new UUID(DefaultTexture);
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@@ -88,10 +96,10 @@ namespace OpenSim.Framework
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public enum EstateAccessLimits : int
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{
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AllowedAccess = 500,
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AllowedAccess = MaxEstateAccessIds,
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AllowedGroups = 63,
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EstateBans = 500,
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EstateManagers = 15
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EstateManagers = MaxEstateManagers
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}
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[Flags]public enum TeleportFlags : uint
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