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taint prim count when join or subdivide parcels
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@@ -1007,7 +1007,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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ILandObject result = AddLandObject(newLand);
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UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
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result.SendLandUpdateToAvatarsOverMe();
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if(startLandObject.LandData.LandingType == (byte)LandingType.LandingPoint)
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{
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@@ -1021,6 +1020,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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m_scene.EventManager.TriggerParcelPrimCountTainted();
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result.SendLandUpdateToAvatarsOverMe();
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startLandObject.SendLandUpdateToAvatarsOverMe();
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m_scene.ForEachClient(SendParcelOverlay);
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@@ -1087,6 +1089,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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m_scene.EventManager.TriggerParcelPrimCountTainted();
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masterLandObject.SendLandUpdateToAvatarsOverMe();
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m_scene.ForEachClient(SendParcelOverlay);
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}
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