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let osteleportobject work with phantom prims (still not kfm ones)(at least until i remember why not..)
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@@ -1060,7 +1060,7 @@ namespace OpenSim.Region.Framework.Scenes
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inTransit = true;
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PhysicsActor pa = RootPart.PhysActor;
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if(pa == null || RootPart.KeyframeMotion != null /*|| m_sittingAvatars.Count == 0*/)
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if(/*pa == null ||*/ RootPart.KeyframeMotion != null /*|| m_sittingAvatars.Count == 0*/)
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{
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inTransit = false;
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return -1;
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