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* Moves the Meshmerizer to a separate plugin
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
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@@ -54,6 +54,7 @@ namespace OpenSim
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private const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
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public string m_physicsEngine;
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public string m_meshEngineName;
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public string m_scriptEngine;
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public bool m_sandbox;
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public bool user_accounts;
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@@ -210,6 +211,7 @@ namespace OpenSim
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{
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m_sandbox = !startupConfig.GetBoolean("gridmode", false);
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m_physicsEngine = startupConfig.GetString("physics", "basicphysics");
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m_meshEngineName = startupConfig.GetString("meshing", "Meshmerizer");
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m_verbose = startupConfig.GetBoolean("verbose", true);
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m_permissions = startupConfig.GetBoolean("serverside_object_permissions", false);
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@@ -404,7 +406,7 @@ namespace OpenSim
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protected override PhysicsScene GetPhysicsScene()
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{
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return GetPhysicsScene(m_physicsEngine);
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return GetPhysicsScene(m_physicsEngine, m_meshEngineName);
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}
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private class SimStatusHandler : IStreamedRequestHandler
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@@ -767,4 +769,4 @@ namespace OpenSim
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#endregion
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}
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}
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}
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