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show the count of broken assets we now have from gather on iar/oar pre save information
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@@ -262,6 +262,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_log.DebugFormat(
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"[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
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sceneObjects.Count, assetUuids.Count - prevAssets);
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int errors = assetGatherer.FailedUUIDs.Count;
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if(errors > 0)
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m_log.DebugFormat("[ARCHIVER]: {0} assets have problems and will be ignored", errors);
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}
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if (numObjectsSkippedPermissions > 0)
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