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Adjust the code for ghost prim removal to new information from Kitto
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@@ -1789,11 +1789,15 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_rootPart.PhysActor != null &&
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(!m_rootPart.PhysActor.IsPhysical))
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{
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// Possible ghost prim
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if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition)
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{
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m_rootPart.PhysActor.Position = m_rootPart.GroupPosition;
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m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset;
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m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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foreach (SceneObjectPart part in Children.Values)
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{
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// Re-set physics actor positions and
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// orientations
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part.GroupPosition = m_rootPart.GroupPosition;
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}
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}
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}
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// m_log.DebugFormat(
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