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Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened.
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
af27180131
commit
cc8fbf76e6
@@ -4050,9 +4050,9 @@ namespace OpenSim.Region.Framework.Scenes
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rigidBody,
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m_localId);
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}
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catch
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catch (Exception e)
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{
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m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid);
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m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom. e={1}", m_uuid, e);
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pa = null;
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}
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