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On geom removal, remove the name from the OdeScene.geom_name_map too
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@@ -1445,6 +1445,7 @@ Console.WriteLine("CreateGeom:");
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{
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try
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{
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_parent_scene.geom_name_map.Remove(prim_geom);
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_parent_scene.actor_name_map.Remove(prim_geom);
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d.GeomDestroy(prim_geom);
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prim_geom = IntPtr.Zero;
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