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don't sell objects not for sale
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@@ -124,154 +124,157 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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// make sure we are not buying a child part
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rootpart = group.RootPart;
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switch (saleType)
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switch ((SaleType)saleType)
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{
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case 1: // Sell as original (in-place sale)
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uint effectivePerms = group.EffectiveOwnerPerms;
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case SaleType.Original: // Sell as original (in-place sale)
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uint effectivePerms = group.EffectiveOwnerPerms;
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if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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group.SetOwner(remoteClient.AgentId, remoteClient.ActiveGroupId);
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if (m_scene.Permissions.PropagatePermissions())
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{
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foreach (SceneObjectPart child in group.Parts)
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if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
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{
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child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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group.InvalidateDeepEffectivePerms();
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}
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rootpart.ObjectSaleType = 0;
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rootpart.SalePrice = 10;
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rootpart.ClickAction = 0;
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group.SetOwner(remoteClient.AgentId, remoteClient.ActiveGroupId);
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group.HasGroupChanged = true;
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rootpart.SendPropertiesToClient(remoteClient);
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rootpart.TriggerScriptChangedEvent(Changed.OWNER);
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group.ResumeScripts();
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rootpart.ScheduleFullUpdate();
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if (m_scene.Permissions.PropagatePermissions())
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{
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foreach (SceneObjectPart child in group.Parts)
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{
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child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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group.InvalidateDeepEffectivePerms();
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}
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break;
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rootpart.ObjectSaleType = 0;
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rootpart.SalePrice = 10;
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rootpart.ClickAction = 0;
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case 2: // Sell a copy
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uint perms = group.EffectiveOwnerPerms;
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group.HasGroupChanged = true;
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rootpart.SendPropertiesToClient(remoteClient);
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rootpart.TriggerScriptChangedEvent(Changed.OWNER);
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group.ResumeScripts();
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rootpart.ScheduleFullUpdate();
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if ((perms & (uint)PermissionMask.Transfer) == 0)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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break;
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if ((perms & (uint)PermissionMask.Copy) == 0)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
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return false;
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}
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case SaleType.Copy: // Sell a copy
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uint perms = group.EffectiveOwnerPerms;
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// save sell data
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int price = rootpart.SalePrice;
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byte clickAction = rootpart.ClickAction;
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if ((perms & (uint)PermissionMask.Transfer) == 0)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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// reset sale data for the copy
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rootpart.ObjectSaleType = 0;
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rootpart.SalePrice = 10;
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rootpart.ClickAction = 0;
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if ((perms & (uint)PermissionMask.Copy) == 0)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
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return false;
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}
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
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// save sell data
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int price = rootpart.SalePrice;
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byte clickAction = rootpart.ClickAction;
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rootpart.ObjectSaleType = saleType;
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rootpart.SalePrice = price;
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rootpart.ClickAction = clickAction;
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// reset sale data for the copy
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rootpart.ObjectSaleType = 0;
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rootpart.SalePrice = 10;
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rootpart.ClickAction = 0;
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string name = rootpart.Name;
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string desc = rootpart.Description;
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
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AssetBase asset = m_scene.CreateAsset(
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name, desc,
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml),
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rootpart.CreatorID);
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m_scene.AssetService.Store(asset);
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rootpart.ObjectSaleType = saleType;
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rootpart.SalePrice = price;
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rootpart.ClickAction = clickAction;
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InventoryItemBase item = new InventoryItemBase();
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item.CreatorId = rootpart.CreatorID.ToString();
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item.CreatorData = rootpart.CreatorData;
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string name = rootpart.Name;
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string desc = rootpart.Description;
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item.ID = UUID.Random();
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item.Owner = remoteClient.AgentId;
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item.AssetID = asset.FullID;
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item.Description = desc;
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item.Name = name;
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item.AssetType = asset.Type;
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item.InvType = (int)InventoryType.Object;
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item.Folder = categoryID;
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AssetBase asset = m_scene.CreateAsset(
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name, desc,
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml),
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rootpart.CreatorID);
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m_scene.AssetService.Store(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.CreatorId = rootpart.CreatorID.ToString();
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item.CreatorData = rootpart.CreatorData;
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item.ID = UUID.Random();
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item.Owner = remoteClient.AgentId;
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item.AssetID = asset.FullID;
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item.Description = desc;
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item.Name = name;
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item.AssetType = asset.Type;
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item.InvType = (int)InventoryType.Object;
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item.Folder = categoryID;
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perms = group.CurrentAndFoldedNextPermissions();
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// apply parts inventory next perms
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PermissionsUtil.ApplyNoModFoldedPermissions(perms, ref perms);
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// change to next owner perms
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perms &= rootpart.NextOwnerMask;
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// update folded
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perms = PermissionsUtil.FixAndFoldPermissions(perms);
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perms = group.CurrentAndFoldedNextPermissions();
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// apply parts inventory next perms
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PermissionsUtil.ApplyNoModFoldedPermissions(perms, ref perms);
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// change to next owner perms
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perms &= rootpart.NextOwnerMask;
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// update folded
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perms = PermissionsUtil.FixAndFoldPermissions(perms);
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item.BasePermissions = perms;
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item.CurrentPermissions = perms;
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item.NextPermissions = rootpart.NextOwnerMask & perms;
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item.EveryOnePermissions = rootpart.EveryoneMask & perms;
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item.GroupPermissions = rootpart.GroupMask & perms;
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item.BasePermissions = perms;
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item.CurrentPermissions = perms;
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item.NextPermissions = rootpart.NextOwnerMask & perms;
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item.EveryOnePermissions = rootpart.EveryoneMask & perms;
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item.GroupPermissions = rootpart.GroupMask & perms;
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item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
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item.CreationDate = Util.UnixTimeSinceEpoch();
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item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
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item.CreationDate = Util.UnixTimeSinceEpoch();
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if (m_scene.AddInventoryItem(item))
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{
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remoteClient.SendInventoryItemCreateUpdate(item, 0);
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}
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else
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
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return false;
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}
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break;
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case 3: // Sell contents
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List<UUID> invList = rootpart.Inventory.GetInventoryList();
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bool okToSell = true;
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foreach (UUID invID in invList)
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{
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TaskInventoryItem item1 = rootpart.Inventory.GetInventoryItem(invID);
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if ((item1.CurrentPermissions &
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(uint)PermissionMask.Transfer) == 0)
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if (m_scene.AddInventoryItem(item))
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{
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okToSell = false;
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break;
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remoteClient.SendInventoryItemCreateUpdate(item, 0);
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}
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}
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else
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
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return false;
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}
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break;
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if (!okToSell)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(
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remoteClient, "This item's inventory doesn't appear to be for sale");
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case SaleType.Contents: // Sell contents
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List<UUID> invList = rootpart.Inventory.GetInventoryList();
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bool okToSell = true;
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foreach (UUID invID in invList)
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{
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TaskInventoryItem item1 = rootpart.Inventory.GetInventoryItem(invID);
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if ((item1.CurrentPermissions &
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(uint)PermissionMask.Transfer) == 0)
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{
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okToSell = false;
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break;
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}
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}
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if (!okToSell)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(
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remoteClient, "This item's inventory doesn't appear to be for sale");
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return false;
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}
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if (invList.Count > 0)
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m_scene.MoveTaskInventoryItems(remoteClient.AgentId, rootpart.Name, rootpart, invList);
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break;
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default:
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return false;
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}
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if (invList.Count > 0)
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m_scene.MoveTaskInventoryItems(remoteClient.AgentId, rootpart.Name, rootpart, invList);
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break;
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}
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return true;
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@@ -859,7 +859,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
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return;
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}
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if (part.ObjectSaleType == 0)
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if (part.ObjectSaleType == (byte)SaleType.Not)
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{
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string e = string.Format("Object {0} is not for sale", part.Name);
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remoteClient.SendAgentAlertMessage(e, false);
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@@ -877,7 +877,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
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// Validate that the client sent the proper sale type the object has set
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if (part.ObjectSaleType != saleType)
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{
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string e = string.Format("Object {0} sell type does not match selected one", part.Name);
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string e = string.Format("Object {0} sell type does not match selected type", part.Name);
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remoteClient.SendAgentAlertMessage(e, false);
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return;
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}
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