some changes; let regions have own assets connector, make the services connector one be like ther older simpler one (as 0.8x). still not good

This commit is contained in:
UbitUmarov
2020-10-24 17:39:30 +01:00
parent 3ec5d46a2f
commit cdd5dba5b0
13 changed files with 1138 additions and 679 deletions

View File

@@ -562,6 +562,11 @@ namespace OpenSim.Region.CoreModules.Asset
return asset;
}
public AssetBase Get(string id, string ForeignAssetService)
{
return null;
}
public bool Get(string id, out AssetBase asset)
{
asset = null;

View File

@@ -33,7 +33,6 @@ using System.Reflection;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base;
using OpenSim.Services.Connectors;
using OpenSim.Services.Interfaces;
@@ -41,12 +40,10 @@ using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGAssetBroker")]
public class HGAssetBroker : AssetServicesConnector, ISharedRegionModule, IAssetService
public class HGAssetBroker : RegionBaseAssetServicesConnector, ISharedRegionModule, IAssetService
{
private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType);
private IAssetCache m_Cache = null;
private Scene m_aScene;
private bool m_Enabled = false;
@@ -70,7 +67,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
Initialise(config);
}
public override void Initialise(IConfigSource source)
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
@@ -78,17 +75,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
string name = moduleConfig.GetString("AssetServices", "");
if (name == Name)
{
IConfig assetConfig = source.Configs["AssetService"];
if (assetConfig == null)
{
m_log.Error("[HG ASSET CONNECTOR]: AssetService missing from OpenSim.ini");
return;
}
IConfig hgConfig = source.Configs["HGAssetService"];
m_AssetPerms = new AssetPermissions(hgConfig); // it's ok if arg is null
if(hgConfig != null)
m_AssetPerms = new AssetPermissions(hgConfig); // it's ok if arg is null
base.Initialise(source);
baseInitialise(source);
m_Enabled = true;
m_log.Info("[HG ASSET CONNECTOR]: HG asset broker enabled");
}
@@ -128,8 +119,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
if (!(m_Cache is ISharedRegionModule))
m_Cache = null;
else
SetCache(m_Cache);
}
if (m_Cache != null)

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@@ -131,19 +131,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
m_Cache = null;
}
if (m_Cache != null)
{
m_log.DebugFormat(
"[LOCAL ASSET SERVICES CONNECTOR]: Enabled asset connector with caching for region {0}",
if (m_Cache == null)
m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled asset connector with caching for region {0}",
scene.RegionInfo.RegionName);
}
else
{
// Short-circuit directly to storage layer. This ends up storing temporary and local assets.
//
scene.UnregisterModuleInterface<IAssetService>(this);
scene.RegisterModuleInterface<IAssetService>(m_AssetService);
}
m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled asset connector without caching for region {0}",
scene.RegionInfo.RegionName);
}
public AssetBase Get(string id)
@@ -168,6 +161,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
return asset;
}
public AssetBase Get(string id, string ForeignAssetService)
{
return null;
}
public AssetBase GetCached(string id)
{
// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Cache request for {0}", id);

View File

@@ -40,13 +40,11 @@ using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteAssetServicesConnector")]
public class RemoteAssetServicesConnector : AssetServicesConnector, ISharedRegionModule, IAssetService
public class RemoteAssetServicesConnector : RegionBaseAssetServicesConnector, ISharedRegionModule, IAssetService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private IAssetCache m_Cache;
public Type ReplaceableInterface
{
get { return null; }
@@ -57,7 +55,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
get { return "RemoteAssetServicesConnector"; }
}
public override void Initialise(IConfigSource source)
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
@@ -65,17 +63,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
string name = moduleConfig.GetString("AssetServices", "");
if (name == Name)
{
IConfig assetConfig = source.Configs["AssetService"];
if (assetConfig == null)
{
m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini");
return;
}
baseInitialise(source);
m_Enabled = true;
base.Initialise(source);
m_log.Info("[ASSET CONNECTOR]: Remote assets enabled");
}
}
@@ -115,17 +105,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
//
if (!(m_Cache is ISharedRegionModule))
m_Cache = null;
else
SetCache(m_Cache);
}
m_log.InfoFormat("[ASSET CONNECTOR]: Enabled remote assets for region {0}", scene.RegionInfo.RegionName);
if (m_Cache != null)
{
m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
}
m_log.InfoFormat("[ASSET CONNECTOR]: Enabled remote assets with caching for region {0}", scene.RegionInfo.RegionName);
else
m_log.InfoFormat("[ASSET CONNECTOR]: Enabled remote assets without caching for region {0}", scene.RegionInfo.RegionName);
}
}
}

View File

@@ -113,6 +113,11 @@ namespace OpenSim.Services.AssetService
}
}
public AssetBase Get(string id, string ForeignAssetService)
{
return null;
}
public virtual AssetBase GetCached(string id)
{
return Get(id);

View File

@@ -129,6 +129,11 @@ namespace OpenSim.Services.AssetService
}
}
public AssetBase Get(string id, string ForeignAssetService)
{
return null;
}
public virtual AssetBase GetCached(string id)
{
return Get(id);

View File

@@ -46,19 +46,10 @@ namespace OpenSim.Services.Connectors
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
const int MAXSENDRETRIESLEN = 30;
protected IAssetCache m_Cache = null;
public readonly object ConnectorLock = new object();
public object ConnectorLock = new object();
private string m_ServerURI = String.Empty;
private IAssetCache m_Cache = null;
private int m_retryCounter;
private bool m_inRetries;
private List<AssetBase>[] m_sendRetries = new List<AssetBase>[MAXSENDRETRIESLEN];
private List<string>[] m_sendCachedRetries = new List<string>[MAXSENDRETRIESLEN];
private System.Timers.Timer m_retryTimer;
private int m_maxAssetRequestConcurrency = 8;
private string m_ServerURI = string.Empty;
private delegate void AssetRetrievedEx(AssetBase asset);
@@ -67,16 +58,6 @@ namespace OpenSim.Services.Connectors
private Dictionary<string, List<AssetRetrievedEx>> m_AssetHandlers = new Dictionary<string, List<AssetRetrievedEx>>();
private Dictionary<string, string> m_UriMap;
private Thread[] m_fetchThreads;
public int MaxAssetRequestConcurrency
{
get { return m_maxAssetRequestConcurrency; }
set { m_maxAssetRequestConcurrency = value; }
}
public AssetServicesConnector()
{
}
@@ -94,8 +75,6 @@ namespace OpenSim.Services.Connectors
public virtual void Initialise(IConfigSource source)
{
IConfig netconfig = source.Configs["Network"];
if (netconfig != null)
m_maxAssetRequestConcurrency = netconfig.GetInt("MaxRequestConcurrency",m_maxAssetRequestConcurrency);
IConfig assetConfig = source.Configs["AssetService"];
if (assetConfig == null)
@@ -107,8 +86,8 @@ namespace OpenSim.Services.Connectors
m_ServerURI = assetConfig.GetString("AssetServerURI", string.Empty);
if (string.IsNullOrEmpty(m_ServerURI))
{
IConfig netConfig = source.Configs["Network"];
m_ServerURI = netConfig.GetString("asset_server_url", string.Empty);
if(netconfig != null)
m_ServerURI = netconfig.GetString("asset_server_url", string.Empty);
}
if (string.IsNullOrEmpty(m_ServerURI))
{
@@ -124,173 +103,17 @@ namespace OpenSim.Services.Connectors
}
m_ServerURI = m_GridAssetsURL.URI;
bool usemaps = assetConfig.GetBoolean("AssetServerIsCluster", false);
if(usemaps)
{
m_UriMap = new Dictionary<string, string>();
for (int i = 0; i < 256; i++)
{
string prefix = i.ToString("x2");
string groupHost = assetConfig.GetString("AssetServerHost_" + prefix, string.Empty);
if(string.IsNullOrEmpty(groupHost))
m_UriMap[prefix] = m_ServerURI;
else
{
OSHHTPHost other = new OSHHTPHost(groupHost, true);
if(!other.IsResolvedHost)
{
m_log.Error("[ASSET CONNECTOR]: Could not parse or resolve AssetServerHost_" + prefix);
throw new Exception("Asset connector init error");
}
m_UriMap[prefix] = other.URI;
}
}
}
else
m_UriMap = null;
m_retryTimer = new System.Timers.Timer();
m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck);
m_retryTimer.AutoReset = true;
m_retryTimer.Interval = 60000;
m_fetchThreads = new Thread[3];
Initialise(source, "AssetService");
for (int i = 0 ; i < m_fetchThreads.Length; i++)
{
m_fetchThreads[i] = WorkManager.StartThread(AssetRequestProcessor, string.Format("GetAssetsWorker{0}", i));
}
}
private string MapServer(string id)
private int m_maxAssetRequestConcurrency = 8;
public int MaxAssetRequestConcurrency
{
if (m_UriMap == null)
return m_ServerURI;
string prefix = id.Substring(0, 2).ToLower();
if (m_UriMap.TryGetValue(prefix, out string host))
return host;
return m_UriMap["00"];
get { return m_maxAssetRequestConcurrency; }
set { m_maxAssetRequestConcurrency = value; }
}
protected void retryCheck(object source, ElapsedEventArgs e)
{
lock(m_sendRetries)
{
if(m_inRetries)
return;
m_inRetries = true;
}
m_retryCounter++;
if(m_retryCounter >= 61 ) // avoid overflow 60 is max in use below
m_retryCounter = 1;
int inUse = 0;
int nextlevel;
int timefactor;
if(m_Cache == null)
{
List<AssetBase> retrylist;
// we need to go down
for(int i = MAXSENDRETRIESLEN - 1; i >= 0; i--)
{
lock(m_sendRetries)
retrylist = m_sendRetries[i];
if(retrylist == null)
continue;
inUse++;
nextlevel = i + 1;
//We exponentially fall back on frequency until we reach one attempt per hour
//The net result is that we end up in the queue for roughly 24 hours..
//24 hours worth of assets could be a lot, so the hope is that the region admin
//will have gotten the asset connector back online quickly!
if(i == 0)
timefactor = 1;
else
{
timefactor = 1 << nextlevel;
if (timefactor > 60)
timefactor = 60;
}
if(m_retryCounter < timefactor)
continue; // to update inUse;
if (m_retryCounter % timefactor != 0)
continue;
// a list to retry
lock(m_sendRetries)
m_sendRetries[i] = null;
// we are the only ones with a copy of this retrylist now
foreach(AssetBase ass in retrylist)
retryStore(ass, nextlevel);
}
}
else
{
List<string> retrylist;
// we need to go down
for (int i = MAXSENDRETRIESLEN - 1; i >= 0; i--)
{
lock (m_sendRetries)
retrylist = m_sendCachedRetries[i];
if (retrylist == null)
continue;
inUse++;
nextlevel = i + 1;
//We exponentially fall back on frequency until we reach one attempt per hour
//The net result is that we end up in the queue for roughly 24 hours..
//24 hours worth of assets could be a lot, so the hope is that the region admin
//will have gotten the asset connector back online quickly!
if (i == 0)
timefactor = 1;
else
{
timefactor = 1 << nextlevel;
if (timefactor > 60)
timefactor = 60;
}
if (m_retryCounter < timefactor)
continue; // to update inUse;
if (m_retryCounter % timefactor != 0)
continue;
// a list to retry
lock (m_sendRetries)
m_sendCachedRetries[i] = null;
// we are the only ones with a copy of this retrylist now
foreach (string id in retrylist)
retryCachedStore(id, nextlevel);
}
}
lock (m_sendRetries)
{
if(inUse == 0 )
m_retryTimer.Stop();
m_inRetries = false;
}
}
public void SetCache(IAssetCache cache)
protected void SetCache(IAssetCache cache)
{
m_Cache = cache;
}
@@ -317,7 +140,7 @@ namespace OpenSim.Services.Connectors
if (asset == null || asset.Data == null || asset.Data.Length == 0)
{
string uri = MapServer(id) + "/assets/" + id;
string uri = m_ServerURI + "/assets/" + id;
asset = SynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, m_Auth);
if (m_Cache != null)
@@ -331,34 +154,9 @@ namespace OpenSim.Services.Connectors
return asset;
}
public AssetBase GetForeign(string id)
public AssetBase Get(string id, string ForeignAssetService)
{
int type = Util.ParseForeignAssetID(id, out string uri, out string uuidstr);
if (type < 0)
return null;
AssetBase asset = null;
if (m_Cache != null)
{
//if (!m_Cache.Get(uuidstr, out asset))
// return null;
m_Cache.Get(uuidstr, out asset); // negative cache is a fail on HG
}
if (asset == null || asset.Data == null || asset.Data.Length == 0)
{
IServiceAuth auth = null;
if (type == 0)
{
uri = MapServer(uuidstr) + "/assets/" + uuidstr;
auth = m_Auth;
}
else
uri = uri + "/assets/" + uuidstr;
asset = SynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, auth);
}
return asset;
return null;
}
public virtual AssetMetadata GetMetadata(string id)
@@ -373,40 +171,12 @@ namespace OpenSim.Services.Connectors
return fullAsset.Metadata;
}
string uri = MapServer(id) + "/assets/" + id + "/metadata";
string uri =m_ServerURI + "/assets/" + id + "/metadata";
AssetMetadata asset = SynchronousRestObjectRequester.MakeRequest<int, AssetMetadata>("GET", uri, 0, m_Auth);
return asset;
}
public AssetMetadata GetForeignMetadata(string id)
{
int type = Util.ParseForeignAssetID(id, out string uri, out string uuidstr);
if (type < 0)
return null;
if (m_Cache != null)
{
AssetBase fullAsset;
if (!m_Cache.Get(uuidstr, out fullAsset))
return null;
if (fullAsset != null)
return fullAsset.Metadata;
}
IServiceAuth auth = null;
if (type == 0)
{
auth = m_Auth;
uri = MapServer(uuidstr) + "/assets/" + uuidstr + "/metadata";
}
else
uri = uri + "/assets/" + uuidstr + "/metadata";
AssetMetadata asset = SynchronousRestObjectRequester.MakeRequest<int, AssetMetadata>("GET", uri, 0, auth);
return asset;
}
public virtual byte[] GetData(string id)
{
@@ -419,9 +189,7 @@ namespace OpenSim.Services.Connectors
return fullAsset.Data;
}
string uri = MapServer(id);
using (RestClient rc = new RestClient(uri))
using (RestClient rc = new RestClient(m_ServerURI))
{
rc.AddResourcePath("assets/" + id + "/Data");
rc.RequestMethod = "GET";
@@ -435,49 +203,6 @@ namespace OpenSim.Services.Connectors
}
}
public byte[] GetForeignData(string id)
{
int type = Util.ParseForeignAssetID(id, out string uri, out string uuidstr);
if (type < 0)
return null;
if (m_Cache != null)
{
if (!m_Cache.Get(uuidstr, out AssetBase fullAsset))
return null;
if (fullAsset != null)
return fullAsset.Data;
}
IServiceAuth auth = null;
if (type == 0)
{
uri = MapServer(uuidstr);
auth = m_Auth;
}
using (RestClient rc = new RestClient(uri))
{
rc.AddResourcePath("assets/" + id + "/Data");
rc.RequestMethod = "GET";
using (MemoryStream s = rc.Request(auth))
{
if (s == null || s.Length == 0)
return null;
return s.ToArray();
}
}
}
private class QueuedAssetRequest
{
public string uri;
public string id;
public IServiceAuth auth;
}
public virtual bool Get(string id, object sender, AssetRetrieved handler)
{
AssetBase asset = null;
@@ -489,7 +214,7 @@ namespace OpenSim.Services.Connectors
if (asset == null)
{
string uri = MapServer(id) + "/assets/" + id;
string uri = m_ServerURI + "/assets/" + id;
lock (m_AssetHandlers)
{
@@ -511,8 +236,10 @@ namespace OpenSim.Services.Connectors
QueuedAssetRequest request = new QueuedAssetRequest();
request.id = id;
request.uri = uri;
request.auth = m_Auth;
m_requestQueue.Add(request);
Util.FireAndForget(x =>
{
AssetRequestProcessor(request);
});
}
}
else
@@ -525,108 +252,40 @@ namespace OpenSim.Services.Connectors
return true;
}
public bool GetForeign(string id, object sender, AssetRetrieved handler)
private class QueuedAssetRequest
{
int type = Util.ParseForeignAssetID(id, out string uri, out string uuidstr);
if (type < 0)
return false;
public string uri;
public string id;
}
AssetBase asset = null;
if (m_Cache != null)
private void AssetRequestProcessor(QueuedAssetRequest r)
{
string id = r.id;
try
{
m_Cache.Get(uuidstr, out asset);
}
AssetBase a = SynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", r.uri, 0, 30000, m_Auth);
if (asset == null)
{
IServiceAuth auth = null;
if (type == 0)
{
uri = MapServer(uuidstr) + "/assets/" + uuidstr;
auth = m_Auth;
}
else
uri = uri + "/assets/" + uuidstr;
if (a != null && m_Cache != null)
m_Cache.Cache(a);
List<AssetRetrievedEx> handlers;
lock (m_AssetHandlers)
{
AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate (AssetBase _asset) { handler(id, sender, _asset); });
List<AssetRetrievedEx> handlers;
if (m_AssetHandlers.TryGetValue(id, out handlers))
{
// Someone else is already loading this asset. It will notify our handler when done.
handlers.Add(handlerEx);
return true;
}
handlers = new List<AssetRetrievedEx>();
handlers.Add(handlerEx);
m_AssetHandlers.Add(id, handlers);
QueuedAssetRequest request = new QueuedAssetRequest();
request.id = id;
request.uri = uri;
request.auth = m_Auth;
m_requestQueue.Add(request);
handlers = m_AssetHandlers[id];
m_AssetHandlers.Remove(id);
}
}
else
{
if (asset != null && (asset.Data == null || asset.Data.Length == 0))
asset = null;
handler(id, sender, asset);
}
return true;
}
private BlockingCollection<QueuedAssetRequest> m_requestQueue = new BlockingCollection<QueuedAssetRequest>();
private void AssetRequestProcessor()
{
QueuedAssetRequest r;
while (true)
{
if(!m_requestQueue.TryTake(out r, 4500) || r == null)
if(handlers != null)
{
Watchdog.UpdateThread();
continue;
}
Watchdog.UpdateThread();
string id = r.id;
try
{
AssetBase a = SynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", r.uri, 0, 30000, r.auth);
if (a != null && m_Cache != null)
m_Cache.Cache(a);
List<AssetRetrievedEx> handlers;
lock (m_AssetHandlers)
foreach (AssetRetrievedEx h in handlers)
{
handlers = m_AssetHandlers[id];
m_AssetHandlers.Remove(id);
}
if(handlers != null)
{
Util.FireAndForget(x =>
{
foreach (AssetRetrievedEx h in handlers)
{
try { h.Invoke(a); }
catch { }
}
handlers.Clear();
});
try { h.Invoke(a); }
catch { }
}
handlers.Clear();
}
catch { }
}
catch { }
}
public virtual bool[] AssetsExist(string[] ids)
@@ -650,85 +309,6 @@ namespace OpenSim.Services.Connectors
return exist;
}
private struct AssetAndIndex
{
public string assetID;
public int index;
public IServiceAuth auth;
public AssetAndIndex(string assetID, int index, IServiceAuth auth)
{
this.assetID = assetID;
this.index = index;
this.auth = auth;
}
}
public bool[] ForeignAssetsExist(string[] ids)
{
bool[] exist = new bool[ids.Length];
var url2assets = new Dictionary<string, List<AssetAndIndex>>();
for (int i = 0; i < ids.Length; i++)
{
int ltype = Util.ParseForeignAssetID(ids[i], out string lurl, out string luuidstr);
if (ltype > 0)
{
IServiceAuth auth = null;
if (ltype == 0)
{
lurl = m_ServerURI;
auth = m_Auth;
}
List < AssetAndIndex > lst;
if (!url2assets.TryGetValue(lurl, out lst))
{
lst = new List<AssetAndIndex>();
url2assets.Add(lurl, lst);
}
lst.Add(new AssetAndIndex(luuidstr, i, auth));
}
}
// Query each of the servers in turn
foreach (KeyValuePair<string, List<AssetAndIndex>> kvp in url2assets)
{
List<AssetAndIndex> curAssets = kvp.Value;
string[] assetIDs = new string[curAssets.Count];
IServiceAuth auth = curAssets[0].auth;
for (int i = 0; i < assetIDs.Length;++i)
assetIDs[i] = curAssets[i].assetID;
string uri = kvp.Key + "/get_assets_exist";
bool[] curExist = null;
try
{
curExist = SynchronousRestObjectRequester.MakeRequest<string[], bool[]>("POST", uri, assetIDs, auth);
}
catch (Exception)
{
// This is most likely to happen because the server doesn't support this function,
// so just silently return "doesn't exist" for all the assets.
}
if(curExist != null)
{
int i = 0;
foreach (AssetAndIndex ai in curAssets)
{
exist[ai.index] = curExist[i];
++i;
}
}
}
return exist;
}
string stringUUIDZero = UUID.Zero.ToString();
public virtual string Store(AssetBase asset)
@@ -770,7 +350,7 @@ namespace OpenSim.Services.Connectors
return asset.ID;
}
string uri = MapServer(asset.FullID.ToString()) + "/assets/";
string uri = m_ServerURI + "/assets/";
string newID = null;
try
@@ -784,26 +364,7 @@ namespace OpenSim.Services.Connectors
if (string.IsNullOrEmpty(newID) || newID == stringUUIDZero)
{
//The asset upload failed, try later
lock(m_sendRetries)
{
if(m_Cache == null)
{
if (m_sendRetries[0] == null)
m_sendRetries[0] = new List<AssetBase>();
m_sendRetries[0].Add(asset);
}
else
{
if (m_sendCachedRetries[0] == null)
m_sendCachedRetries[0] = new List<string>();
m_sendCachedRetries[0].Add(asset.ID);
}
m_log.WarnFormat("[Assets] Upload failed: {0} type {1} will retry later",
asset.ID.ToString(), asset.Type.ToString());
m_retryTimer.Start();
}
return string.Empty;
}
else
{
@@ -820,154 +381,6 @@ namespace OpenSim.Services.Connectors
return asset.ID;
}
public virtual string StoreForeign(AssetBase asset)
{
int type = Util.ParseForeignAssetID(asset.ID, out string uri, out string uuidstr);
if(type < 0)
return string.Empty;
if(type != 0)
asset.ID = uuidstr;
if (m_Cache != null)
m_Cache.Cache(asset);
if (asset.Temporary || asset.Local)
{
return asset.ID;
}
IServiceAuth auth = null;
if(type == 0)
{
uri = MapServer(uuidstr) + "/assets/";
auth = m_Auth;
}
else
uri += "/assets/";
string newID = null;
try
{
newID = SynchronousRestObjectRequester.MakeRequest<AssetBase, string>("POST", uri, asset, 30000, auth);
}
catch
{
newID = null;
}
if (string.IsNullOrEmpty(newID) || newID == stringUUIDZero)
{
return string.Empty;
}
else
{
if (newID != asset.ID)
{
asset.ID = newID;
if (m_Cache != null)
m_Cache.Cache(asset);
}
}
return asset.ID;
}
public void retryStore(AssetBase asset, int nextRetryLevel)
{
string uri = MapServer(asset.FullID.ToString()) + "/assets/";
string newID = null;
try
{
newID = SynchronousRestObjectRequester.MakeRequest<AssetBase, string>("POST", uri, asset, 100000, m_Auth);
}
catch
{
newID = null;
}
if (string.IsNullOrEmpty(newID) || newID == stringUUIDZero)
{
if (nextRetryLevel >= MAXSENDRETRIESLEN)
m_log.WarnFormat("[Assets] Giving up on uploading after {2} retries id: {0} type {1}",
asset.ID.ToString(), asset.Type.ToString(), MAXSENDRETRIESLEN);
else
{
lock (m_sendRetries)
{
if (m_sendRetries[nextRetryLevel] == null)
m_sendRetries[nextRetryLevel] = new List<AssetBase>();
List<AssetBase> m_queue = m_sendRetries[nextRetryLevel];
m_queue.Add(asset);
m_log.WarnFormat("[Assets] Upload failed: {0} type {1} will retry later",
asset.ID.ToString(), asset.Type.ToString());
}
}
}
else
{
m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), nextRetryLevel.ToString());
if (newID != asset.ID)
{
asset.ID = newID;
m_Cache?.Cache(asset);
}
}
}
public void retryCachedStore(string assetID, int nextRetryLevel)
{
m_Cache.Get(assetID,out AssetBase asset);
if(asset == null)
{
m_log.WarnFormat("[Assets] asset not in cache on uploading after {2} retries id: {0}",
assetID, MAXSENDRETRIESLEN);
}
string uri = MapServer(asset.FullID.ToString()) + "/assets/";
string newID = null;
try
{
newID = SynchronousRestObjectRequester.
MakeRequest<AssetBase, string>("POST", uri, asset, 100000, m_Auth);
}
catch
{
newID = null;
}
if (string.IsNullOrEmpty(newID) || newID == stringUUIDZero)
{
if (nextRetryLevel >= MAXSENDRETRIESLEN)
m_log.WarnFormat("[Assets] Giving up on uploading after {2} retries id: {0} type {1}",
asset.ID.ToString(), asset.Type.ToString(), MAXSENDRETRIESLEN);
else
{
lock (m_sendRetries)
{
if (m_sendCachedRetries[nextRetryLevel] == null)
m_sendCachedRetries[nextRetryLevel] = new List<string>();
m_sendCachedRetries[nextRetryLevel].Add(assetID);
m_log.WarnFormat("[Assets] Upload failed: {0} type {1} will retry later",
asset.ID.ToString(), asset.Type.ToString());
}
}
}
else
{
m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), nextRetryLevel.ToString());
if (newID != asset.ID)
{
asset.ID = newID;
m_Cache?.Cache(asset);
}
}
}
public virtual bool UpdateContent(string id, byte[] data)
{
AssetBase asset = null;
@@ -985,7 +398,7 @@ namespace OpenSim.Services.Connectors
}
asset.Data = data;
string uri = MapServer(id) + "/assets/" + id;
string uri = m_ServerURI + "/assets/" + id;
if (SynchronousRestObjectRequester.MakeRequest<AssetBase, bool>("POST", uri, asset, m_Auth))
{
@@ -997,7 +410,7 @@ namespace OpenSim.Services.Connectors
public virtual bool Delete(string id)
{
string uri = MapServer(id) + "/assets/" + id;
string uri = m_ServerURI + "/assets/" + id;
if (SynchronousRestObjectRequester.MakeRequest<int, bool>("DELETE", uri, 0, m_Auth))
{

View File

@@ -92,6 +92,12 @@ namespace OpenSim.Services.Connectors
return null;
}
public AssetBase Get(string id, string ForeignAssetService)
{
IAssetService connector = GetConnector(ForeignAssetService);
return connector.Get(id);
}
public AssetBase GetCached(string id)
{
string url = string.Empty;

View File

@@ -420,6 +420,11 @@ namespace OpenSim.Services.FSAssetService
return Get(id, out hash);
}
public AssetBase Get(string id, string ForeignAssetService)
{
return null;
}
private AssetBase Get(string id, out string sha)
{
string hash = string.Empty;

View File

@@ -125,6 +125,11 @@ namespace OpenSim.Services.HypergridService
return asset;
}
public AssetBase Get(string id, string ForeignAssetService)
{
return null;
}
public AssetMetadata GetMetadata(string id)
{
AssetMetadata meta = m_assetService.GetMetadata(id);

View File

@@ -117,6 +117,11 @@ namespace OpenSim.Services.HypergridService
return asset;
}
public AssetBase Get(string id, string ForeignAssetService)
{
return null;
}
public AssetMetadata GetMetadata(string id)
{
AssetMetadata meta = m_assetConnector.GetMetadata(id);

View File

@@ -40,6 +40,7 @@ namespace OpenSim.Services.Interfaces
/// <param name="id"></param>
/// <returns></returns>
AssetBase Get(string id);
AssetBase Get(string id, string ForeignAssetService);
/// <summary>
/// Get an asset's metadata