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changes to Test directory structure per opensim-dev conversation
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.IO;
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using System.CodeDom.Compiler;
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using System.Collections.Generic;
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using Microsoft.CSharp;
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using NUnit.Framework;
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using OpenSim.Region.ScriptEngine.Shared.CodeTools;
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namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
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{
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/// <summary>
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/// Tests the LSL compiler. Among other things, test that error messages
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/// generated by the C# compiler can be mapped to prper lines/columns in
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/// the LSL source.
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/// </summary>
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[TestFixture]
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public class CompilerTest
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{
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private string m_testDir;
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private CSharpCodeProvider m_CSCodeProvider;
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private CompilerParameters m_compilerParameters;
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private CompilerResults m_compilerResults;
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/// <summary>
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/// Creates a temporary directory where build artifacts are stored.
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/// </summary>
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[TestFixtureSetUp]
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public void Init()
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{
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m_testDir = Path.Combine(Path.GetTempPath(), "opensim_compilerTest_" + Path.GetRandomFileName());
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if (!Directory.Exists(m_testDir))
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{
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// Create the temporary directory for housing build artifacts.
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Directory.CreateDirectory(m_testDir);
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}
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// Create a CSCodeProvider and CompilerParameters.
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m_CSCodeProvider = new CSharpCodeProvider();
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m_compilerParameters = new CompilerParameters();
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string rootPath = Path.Combine(Path.GetDirectoryName(System.AppDomain.CurrentDomain.BaseDirectory), "bin");
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m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.dll"));
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m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll"));
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m_compilerParameters.GenerateExecutable = false;
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}
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/// <summary>
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/// Removes the temporary build directory and any build artifacts
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/// inside it.
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/// </summary>
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[TestFixtureTearDown]
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public void CleanUp()
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{
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if (Directory.Exists(m_testDir))
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{
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// Blow away the temporary directory with artifacts.
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Directory.Delete(m_testDir, true);
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}
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}
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/// <summary>
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/// Test the C# compiler error message can be mapped to the correct
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/// line/column in the LSL source when an undeclared variable is used.
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/// </summary>
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//[Test]
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public void TestUseUndeclaredVariable()
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{
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m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll");
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string input = @"default
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{
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state_entry()
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{
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integer y = x + 3;
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}
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}";
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CSCodeGenerator cg = new CSCodeGenerator();
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string output = "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\n" +
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"namespace SecondLife { " +
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"public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass {\n" +
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"public Script() { } " +
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cg.Convert(input) +
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"} }\n";
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Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> positionMap = cg.PositionMap;
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m_compilerResults = m_CSCodeProvider.CompileAssemblyFromSource(m_compilerParameters, output);
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Assert.AreEqual(new KeyValuePair<int, int>(5, 21),
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positionMap[new KeyValuePair<int, int>(m_compilerResults.Errors[0].Line, m_compilerResults.Errors[0].Column)]);
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}
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/// <summary>
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/// Test that a string can be cast to string and another string
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/// concatenated.
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/// </summary>
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//[Test]
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public void TestCastAndConcatString()
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{
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m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll");
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string input = @"string s = "" a string"";
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default
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{
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state_entry()
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{
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key gAvatarKey = llDetectedKey(0);
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string tmp = (string) gAvatarKey + s;
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llSay(0, tmp);
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}
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}";
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CSCodeGenerator cg = new CSCodeGenerator();
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string output = "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\n" +
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"namespace SecondLife { " +
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"public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass {\n" +
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"public Script() { } " +
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cg.Convert(input) +
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"} }\n";
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m_compilerResults = m_CSCodeProvider.CompileAssemblyFromSource(m_compilerParameters, output);
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Assert.AreEqual(0, m_compilerResults.Errors.Count);
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}
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}
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}
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