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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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@@ -1373,7 +1373,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// We only want to send initial data to new clients, not ones which are being converted from child to root.
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if (client != null)
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client.SceneAgent.SendInitialDataToMe();
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{
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AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
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bool tp = (aCircuit.teleportFlags > 0);
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// Let's delay this for TP agents, otherwise the viewer doesn't know where to get meshes from
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if (!tp)
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client.SceneAgent.SendInitialDataToMe();
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}
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}
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else
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{
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@@ -1348,6 +1348,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Create child agents in neighbouring regions
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if (openChildAgents && !IsChildAgent)
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{
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SendInitialDataToMe();
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IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
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if (m_agentTransfer != null)
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Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); });
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