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cosmetics
This commit is contained in:
@@ -46,8 +46,8 @@ namespace OpenSim.Framework
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/// </summary>
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public class LandData
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{
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private Vector3 _AABBMax = new Vector3();
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private Vector3 _AABBMin = new Vector3();
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private Vector3 _AABBMax = new();
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private Vector3 _AABBMin = new();
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private int _area = 0;
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private uint _auctionID = 0; //Unemplemented. If set to 0, not being auctioned
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private UUID _authBuyerID = UUID.Zero; //Unemplemented. Authorized Buyer's UUID
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@@ -75,15 +75,15 @@ namespace OpenSim.Framework
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private string _mediaURL = String.Empty;
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private string _musicURL = String.Empty;
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private UUID _ownerID = UUID.Zero;
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private List<LandAccessEntry> _parcelAccessList = new List<LandAccessEntry>();
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private List<LandAccessEntry> _parcelAccessList = new();
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private float _passHours = 0;
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private int _passPrice = 0;
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private int _salePrice = 0; //Unemeplemented. Parcels price.
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private int _simwideArea = 0;
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private int _simwidePrims = 0;
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private UUID _snapshotID = UUID.Zero;
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private Vector3 _userLocation = new Vector3();
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private Vector3 _userLookAt = new Vector3();
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private Vector3 _userLocation = new();
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private Vector3 _userLookAt = new();
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private int _otherCleanTime = 0;
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private string _mediaType = "none/none";
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private string _mediaDescription = "";
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@@ -763,60 +763,63 @@ namespace OpenSim.Framework
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/// <returns></returns>
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public LandData Copy()
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{
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LandData landData = new LandData();
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landData._AABBMax = _AABBMax;
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landData._AABBMin = _AABBMin;
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landData._area = _area;
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landData._auctionID = _auctionID;
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landData._authBuyerID = _authBuyerID;
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landData._category = _category;
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landData._claimDate = _claimDate;
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landData._claimPrice = _claimPrice;
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landData._globalID = _globalID;
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landData.m_fakeID = m_fakeID;
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landData._groupID = _groupID;
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landData._isGroupOwned = _isGroupOwned;
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landData._localID = _localID;
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landData._landingType = _landingType;
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landData._mediaAutoScale = _mediaAutoScale;
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landData._mediaID = _mediaID;
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landData._mediaURL = _mediaURL;
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landData._musicURL = _musicURL;
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landData._ownerID = _ownerID;
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landData._bitmap = (byte[])_bitmap.Clone();
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landData._description = _description;
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landData._flags = _flags;
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landData._name = _name;
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landData._status = _status;
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landData._passHours = _passHours;
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landData._passPrice = _passPrice;
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landData._salePrice = _salePrice;
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landData._snapshotID = _snapshotID;
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landData._userLocation = _userLocation;
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landData._userLookAt = _userLookAt;
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landData._otherCleanTime = _otherCleanTime;
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landData._mediaType = _mediaType;
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landData._mediaDescription = _mediaDescription;
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landData._mediaWidth = _mediaWidth;
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landData._mediaHeight = _mediaHeight;
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landData._mediaLoop = _mediaLoop;
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landData._obscureMusic = _obscureMusic;
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landData._obscureMedia = _obscureMedia;
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landData._simwideArea = _simwideArea;
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landData._simwidePrims = _simwidePrims;
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landData.m_dwell = m_dwell;
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landData.SeeAVs = SeeAVs;
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landData.AnyAVSounds = AnyAVSounds;
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landData.GroupAVSounds = GroupAVSounds;
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LandData landData = new()
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{
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_AABBMax = _AABBMax,
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_AABBMin = _AABBMin,
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_area = _area,
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_auctionID = _auctionID,
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_authBuyerID = _authBuyerID,
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_category = _category,
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_claimDate = _claimDate,
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_claimPrice = _claimPrice,
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_globalID = _globalID,
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m_fakeID = m_fakeID,
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_groupID = _groupID,
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_isGroupOwned = _isGroupOwned,
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_localID = _localID,
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_landingType = _landingType,
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_mediaAutoScale = _mediaAutoScale,
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_mediaID = _mediaID,
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_mediaURL = _mediaURL,
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_musicURL = _musicURL,
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_ownerID = _ownerID,
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_bitmap = (byte[])_bitmap.Clone(),
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_description = _description,
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_flags = _flags,
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_name = _name,
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_status = _status,
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_passHours = _passHours,
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_passPrice = _passPrice,
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_salePrice = _salePrice,
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_snapshotID = _snapshotID,
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_userLocation = _userLocation,
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_userLookAt = _userLookAt,
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_otherCleanTime = _otherCleanTime,
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_mediaType = _mediaType,
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_mediaDescription = _mediaDescription,
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_mediaWidth = _mediaWidth,
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_mediaHeight = _mediaHeight,
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_mediaLoop = _mediaLoop,
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_obscureMusic = _obscureMusic,
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_obscureMedia = _obscureMedia,
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_simwideArea = _simwideArea,
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_simwidePrims = _simwidePrims,
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m_dwell = m_dwell,
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SeeAVs = SeeAVs,
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AnyAVSounds = AnyAVSounds,
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GroupAVSounds = GroupAVSounds
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};
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landData._parcelAccessList.Clear();
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foreach (LandAccessEntry entry in _parcelAccessList)
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{
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LandAccessEntry newEntry = new LandAccessEntry();
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newEntry.AgentID = entry.AgentID;
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newEntry.Flags = entry.Flags;
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newEntry.Expires = entry.Expires;
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LandAccessEntry newEntry = new()
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{
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AgentID = entry.AgentID,
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Flags = entry.Flags,
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Expires = entry.Expires
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};
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landData._parcelAccessList.Add(newEntry);
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}
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@@ -74,7 +74,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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#endregion
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private readonly Scene m_scene;
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private readonly LandManagementModule m_landManagementModule;
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private float m_BanLineSafeHeight = 100.0f;
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@@ -95,9 +94,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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public LandChannel(Scene scene, LandManagementModule landManagementMod)
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{
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m_scene = scene;
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m_landManagementModule = landManagementMod;
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if(landManagementMod != null)
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if(landManagementMod is not null)
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m_BanLineSafeHeight = landManagementMod.BanLineSafeHeight;
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}
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@@ -105,19 +103,19 @@ namespace OpenSim.Region.CoreModules.World.Land
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ILandObject GetLandObject(float x_float, float y_float)
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{
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return m_landManagementModule != null ? m_landManagementModule.GetLandObject(x_float, y_float) : null;
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return m_landManagementModule?.GetLandObject(x_float, y_float);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ILandObject GetLandObject(int localID)
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{
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return m_landManagementModule != null ? m_landManagementModule.GetLandObject(localID) : null;
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return m_landManagementModule?.GetLandObject(localID);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ILandObject GetLandObject(UUID GlobalID)
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{
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return m_landManagementModule != null ? m_landManagementModule.GetLandObject(GlobalID) : null;
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return m_landManagementModule?.GetLandObject(GlobalID);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -129,19 +127,19 @@ namespace OpenSim.Region.CoreModules.World.Land
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ILandObject GetLandObject(int x, int y)
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{
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return m_landManagementModule != null ? m_landManagementModule.GetLandObject(x, y) : null;
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return m_landManagementModule?.GetLandObject(x, y);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ILandObject GetLandObjectClippedXY(float x, float y)
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{
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return m_landManagementModule != null ? m_landManagementModule.GetLandObjectClippedXY(x, y) : null;
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return m_landManagementModule?.GetLandObjectClippedXY(x, y);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public List<ILandObject> AllParcels()
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{
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return m_landManagementModule != null ? m_landManagementModule.AllParcels() : new List<ILandObject>();
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return m_landManagementModule is not null ? m_landManagementModule.AllParcels() : new List<ILandObject>();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -153,13 +151,13 @@ namespace OpenSim.Region.CoreModules.World.Land
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public List<ILandObject> ParcelsNearPoint(Vector3 position)
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{
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return m_landManagementModule != null ? m_landManagementModule.ParcelsNearPoint(position) : new List<ILandObject>();
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return m_landManagementModule is not null ? m_landManagementModule.ParcelsNearPoint(position) : new List<ILandObject>();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool IsForcefulBansAllowed()
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{
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return m_landManagementModule != null ? m_landManagementModule.AllowedForcefulBans : false;
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return m_landManagementModule is not null && m_landManagementModule.AllowedForcefulBans;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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protected const int GROUPMEMBERCACHETIMEOUT = 30000; // cache invalidation after 30s
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private int m_lastSeqId = 0;
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private int m_lastSeqId = 0;
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private int m_expiryCounter = 0;
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protected readonly Scene m_scene;
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@@ -62,12 +62,12 @@ namespace OpenSim.Region.CoreModules.World.Land
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protected readonly ScenePermissions m_scenePermissions;
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protected readonly EstateSettings m_estateSettings;
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protected readonly List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
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private readonly ExpiringCacheOS<uint, UUID> m_listTransactions = new ExpiringCacheOS<uint, UUID>(30000);
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private readonly object m_listTransactionsLock = new object();
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protected readonly List<SceneObjectGroup> primsOverMe = new();
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private readonly ExpiringCacheOS<uint, UUID> m_listTransactions = new(30000);
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private readonly object m_listTransactionsLock = new();
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protected readonly ExpiringCacheOS<UUID, bool> m_groupMemberCache = new ExpiringCacheOS<UUID, bool>(30000);
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IDwellModule m_dwellModule;
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protected readonly ExpiringCacheOS<UUID, bool> m_groupMemberCache = new(30000);
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protected readonly IDwellModule m_dwellModule;
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private bool[,] m_landBitmap;
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public bool[,] LandBitmap
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@@ -97,7 +97,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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get
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{
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return m_landData == null ? UUID.Zero : m_landData.GlobalID;
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return m_landData is null ? UUID.Zero : m_landData.GlobalID;
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}
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}
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@@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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get
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{
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return m_landData == null ? UUID.Zero : m_landData.FakeID;
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return m_landData is null ? UUID.Zero : m_landData.FakeID;
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}
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}
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@@ -113,7 +113,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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get
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{
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return m_landData == null ? UUID.Zero : m_landData.OwnerID;
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return m_landData is null ? UUID.Zero : m_landData.OwnerID;
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}
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}
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@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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get
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{
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return m_landData == null ? UUID.Zero : m_landData.GroupID;
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return m_landData is null ? UUID.Zero : m_landData.GroupID;
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}
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}
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@@ -129,7 +129,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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get
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{
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return m_landData == null ? -1 : m_landData.LocalID;
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return m_landData is null ? -1 : m_landData.LocalID;
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}
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}
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@@ -180,24 +180,25 @@ namespace OpenSim.Region.CoreModules.World.Land
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Vector2? GetNearestPoint(Vector3 pos)
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{
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Vector3 direction = new Vector3(m_centerPoint.X - pos.X, m_centerPoint.Y - pos.Y, 0f );
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return GetNearestPointAlongDirection(pos, direction);
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return GetNearestPointAlongDirection(pos, new Vector2(m_centerPoint.X - pos.X, m_centerPoint.Y - pos.Y));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Vector2? GetNearestPointAlongDirection(Vector3 pos, Vector3 pdirection)
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{
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Vector2 testpos;
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Vector2 direction;
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return GetNearestPointAlongDirection(pos, new Vector2(pdirection.X, pdirection.Y));
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}
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public Vector2? GetNearestPointAlongDirection(Vector3 pos, Vector2 direction)
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{
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Vector2 testpos;
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testpos.X = pos.X / Constants.LandUnit;
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testpos.Y = pos.Y / Constants.LandUnit;
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if(LandBitmap[(int)testpos.X, (int)testpos.Y])
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return new Vector2(pos.X, pos.Y); // we are already here
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direction.X = pdirection.X;
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direction.Y = pdirection.Y;
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if(direction.X == 0f && direction.Y == 0f)
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return null; // we can't look anywhere
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@@ -412,8 +413,10 @@ namespace OpenSim.Region.CoreModules.World.Land
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ILandObject Copy()
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{
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ILandObject newLand = new LandObject(LandData, m_scene);
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newLand.LandBitmap = (bool[,]) (LandBitmap.Clone());
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ILandObject newLand = new LandObject(LandData, m_scene)
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{
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LandBitmap = (bool[,])(LandBitmap.Clone())
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};
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return newLand;
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}
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@@ -461,7 +464,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int GetSimulatorMaxPrimCount()
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{
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if (overrideSimulatorMaxPrimCount != null)
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if (overrideSimulatorMaxPrimCount is not null)
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{
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return overrideSimulatorMaxPrimCount(this);
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}
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@@ -870,15 +873,14 @@ namespace OpenSim.Region.CoreModules.World.Land
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return false;
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// check for a NPC
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ScenePresence sp;
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if (!m_scene.TryGetScenePresence(avatar, out sp))
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if (!m_scene.TryGetScenePresence(avatar, out ScenePresence sp))
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return true;
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if(sp==null || !sp.IsNPC)
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if(sp is null || !sp.IsNPC)
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return true;
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INPC npccli = (INPC)sp.ControllingClient;
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if(npccli== null)
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if(npccli is null)
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return true;
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UUID owner = npccli.Owner;
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@@ -984,7 +986,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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ExpireAccessList();
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List<LandAccessEntry> list = new List<LandAccessEntry>();
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List<LandAccessEntry> list = new();
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foreach (LandAccessEntry entry in LandData.ParcelAccessList)
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{
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if (entry.Flags == flag)
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@@ -992,10 +994,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
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}
|
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if (list.Count == 0)
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{
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LandAccessEntry e = new LandAccessEntry();
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e.AgentID = UUID.Zero;
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e.Flags = 0;
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e.Expires = 0;
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LandAccessEntry e = new()
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{
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AgentID = UUID.Zero,
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Flags = 0,
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Expires = 0
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};
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list.Add(e);
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}
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@@ -1027,7 +1031,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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return; // we only have access and ban
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// get a work copy of lists
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List<LandAccessEntry> parcelAccessList = new List<LandAccessEntry>(LandData.ParcelAccessList);
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List<LandAccessEntry> parcelAccessList = new(LandData.ParcelAccessList);
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// first packet on a transaction clears before adding
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// we need to this way because viewer protocol does not seem reliable
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@@ -1037,7 +1041,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
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{
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m_listTransactions.Add(flags, transactionID);
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|
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List<LandAccessEntry> toRemove = new List<LandAccessEntry>();
|
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List<LandAccessEntry> toRemove = new();
|
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foreach (LandAccessEntry entry in parcelAccessList)
|
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{
|
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if (((uint)entry.Flags & flags) != 0)
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@@ -1062,10 +1066,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
foreach (LandAccessEntry entry in entries)
|
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{
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LandAccessEntry temp = new LandAccessEntry();
|
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temp.AgentID = entry.AgentID;
|
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temp.Expires = entry.Expires;
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temp.Flags = (AccessList)flags;
|
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LandAccessEntry temp = new()
|
||||
{
|
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AgentID = entry.AgentID,
|
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Expires = entry.Expires,
|
||||
Flags = (AccessList)flags
|
||||
};
|
||||
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parcelAccessList.Add(temp);
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}
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@@ -1538,7 +1544,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
if (LandBitmap[x, y])
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tempByte |= mask;
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||||
mask = mask << 1;
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||||
mask <<= 1;
|
||||
if (mask == 0x100)
|
||||
{
|
||||
mask = 1;
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||||
@@ -1593,7 +1599,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
for (int i = 0; i < bitmapLen; i++)
|
||||
{
|
||||
tempByte = LandData.Bitmap[i];
|
||||
for (int bitmask = 0x01; bitmask < 0x100; bitmask = bitmask << 1)
|
||||
for (int bitmask = 0x01; bitmask < 0x100; bitmask <<= 1)
|
||||
{
|
||||
bool bit = (tempByte & bitmask) == bitmask;
|
||||
try
|
||||
@@ -1650,7 +1656,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
if (m_scenePermissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, true))
|
||||
{
|
||||
List<uint> resultLocalIDs = new List<uint>();
|
||||
List<uint> resultLocalIDs = new();
|
||||
try
|
||||
{
|
||||
lock (primsOverMe)
|
||||
@@ -1699,8 +1705,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
if (m_scenePermissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, true))
|
||||
{
|
||||
Dictionary<UUID, int> primCount = new Dictionary<UUID, int>();
|
||||
List<UUID> groups = new List<UUID>();
|
||||
Dictionary<UUID, int> primCount = new();
|
||||
List<UUID> groups = new();
|
||||
|
||||
lock (primsOverMe)
|
||||
{
|
||||
@@ -1747,7 +1753,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
public Dictionary<UUID, int> GetLandObjectOwners()
|
||||
{
|
||||
Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>();
|
||||
Dictionary<UUID, int> ownersAndCount = new();
|
||||
|
||||
lock (primsOverMe)
|
||||
{
|
||||
@@ -1791,8 +1797,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
return;
|
||||
}
|
||||
|
||||
ScenePresence sp;
|
||||
if (!m_scene.TryGetScenePresence(LandData.OwnerID, out sp))
|
||||
if (!m_scene.TryGetScenePresence(LandData.OwnerID, out ScenePresence sp))
|
||||
{
|
||||
m_log.Error("[LAND OBJECT]: New owner is not present in scene");
|
||||
return;
|
||||
@@ -1825,7 +1830,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
// m_log.DebugFormat(
|
||||
// "[LAND OBJECT]: Request to return objects in {0} from {1}", LandData.Name, remote_client.Name);
|
||||
|
||||
Dictionary<UUID,List<SceneObjectGroup>> returns = new Dictionary<UUID,List<SceneObjectGroup>>();
|
||||
Dictionary<UUID,List<SceneObjectGroup>> returns = new();
|
||||
|
||||
lock (primsOverMe)
|
||||
{
|
||||
@@ -1871,8 +1876,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
}
|
||||
else if (type == (uint)ObjectReturnType.List)
|
||||
{
|
||||
List<UUID> ownerlist = new List<UUID>(owners);
|
||||
|
||||
List<UUID> ownerlist = new(owners);
|
||||
foreach (SceneObjectGroup obj in primsOverMe)
|
||||
{
|
||||
if (ownerlist.Contains(obj.OwnerID))
|
||||
@@ -1934,7 +1938,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
try
|
||||
{
|
||||
Uri dummmy = new Uri(url, UriKind.Absolute);
|
||||
Uri dummmy = new(url, UriKind.Absolute);
|
||||
LandData.MediaURL = url;
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -1959,7 +1963,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
try
|
||||
{
|
||||
Uri dummmy = new Uri(url, UriKind.Absolute);
|
||||
Uri dummmy = new(url, UriKind.Absolute);
|
||||
LandData.MusicURL = url;
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -1995,7 +1999,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
}
|
||||
|
||||
// need to update dwell here bc landdata has no parent info
|
||||
if(LandData != null && m_dwellModule != null)
|
||||
if(LandData is not null && m_dwellModule is not null)
|
||||
{
|
||||
double now = Util.GetTimeStampMS();
|
||||
double elapsed = now - LandData.LastDwellTimeMS;
|
||||
@@ -2005,18 +2009,18 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
double cur = dwell * 60000.0;
|
||||
double decay = 1.5e-8 * cur * elapsed;
|
||||
cur -= decay;
|
||||
if(cur < 0)
|
||||
if (cur < 0)
|
||||
cur = 0;
|
||||
|
||||
UUID lgid = LandData.GlobalID;
|
||||
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if(sp.IsNPC || sp.IsDeleted || sp.currentParcelUUID != lgid)
|
||||
if(sp.IsNPC || sp.IsDeleted || sp.currentParcelUUID.NotEqual(lgid))
|
||||
return;
|
||||
cur += (now - sp.ParcelDwellTickMS);
|
||||
sp.ParcelDwellTickMS = now;
|
||||
});
|
||||
|
||||
|
||||
float newdwell = (float)(cur * 1.666666666667e-5);
|
||||
LandData.Dwell = newdwell;
|
||||
|
||||
@@ -2028,8 +2032,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
private void ExpireAccessList()
|
||||
{
|
||||
List<LandAccessEntry> delete = new List<LandAccessEntry>();
|
||||
|
||||
List<LandAccessEntry> delete = new();
|
||||
foreach (LandAccessEntry entry in LandData.ParcelAccessList)
|
||||
{
|
||||
if (entry.Expires != 0 && entry.Expires < Util.UnixTimeSinceEpoch())
|
||||
@@ -2038,9 +2041,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
foreach (LandAccessEntry entry in delete)
|
||||
{
|
||||
LandData.ParcelAccessList.Remove(entry);
|
||||
ScenePresence presence;
|
||||
|
||||
if (m_scene.TryGetScenePresence(entry.AgentID, out presence) && (!presence.IsChildAgent))
|
||||
if (m_scene.TryGetScenePresence(entry.AgentID, out ScenePresence presence) && (!presence.IsChildAgent))
|
||||
{
|
||||
ILandObject land = m_scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
|
||||
if (land.LandData.LocalID == LandData.LocalID)
|
||||
|
||||
Reference in New Issue
Block a user