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Still mantis #7858: send kill object / update to child agents too
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@@ -1998,9 +1998,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (Scene != null)
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{
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Scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
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Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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{
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if (avatar.ParentID == LocalId)
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if (!avatar.IsChildAgent && avatar.ParentID == LocalId)
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avatar.StandUp();
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if (!silent)
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