Remove recent optional native collision frame milliseconds stat

Unnecessary since this has now been broken down into space collisions and geom collisions
This commit is contained in:
Justin Clark-Casey (justincc)
2012-06-01 02:35:11 +01:00
parent 31343aa7c3
commit d1b5f8d9d7

View File

@@ -155,11 +155,6 @@ namespace OpenSim.Region.Physics.OdePlugin
/// </summary>
public const string ODENativeStepFrameMsStatName = "ODENativeStepFrameMS";
/// <summary>
/// Stat name for the number of milliseconds that ODE spends in native collision code.
/// </summary>
public const string ODENativeCollisionFrameMsStatName = "ODENativeCollisionFrameMS";
/// <summary>
/// Stat name for the number of milliseconds that ODE spends in native space collision code.
/// </summary>
@@ -3035,7 +3030,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
m_stats[ODECollisionNotificationFrameMsStatName]
+= Util.EnvironmentTickCountSubtract(tempTick);
tempTick = Util.EnvironmentTickCount();
}
@@ -4149,10 +4144,6 @@ namespace OpenSim.Region.Physics.OdePlugin
{
returnStats = new Dictionary<string, float>(m_stats);
returnStats[ODENativeCollisionFrameMsStatName]
= returnStats[ODENativeSpaceCollisionFrameMsStatName]
+ returnStats[ODENativeGeomCollisionFrameMsStatName];
InitializeExtraStats();
}
@@ -4161,9 +4152,6 @@ namespace OpenSim.Region.Physics.OdePlugin
private void InitializeExtraStats()
{
// No need to zero since this is calculated by addition
// m_stats[ODENativeCollisionFrameMsStatName] = 0;
m_stats[ODETotalFrameMsStatName] = 0;
m_stats[ODENativeStepFrameMsStatName] = 0;
m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0;